OVERVIEW
GLOD represents an extremely lightweight approach to Geometric Level
of Detail toolkits. You will find that GLOD is not another scene graph
library. Instead, GLOD is designed to closely mesh with the standard
OpenGL programming model in such a way that using GLOD should be just
like using standard OpenGL vertex arrays.
The GLOD system architecture
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NEW RELEASE: 12/7/2005
FEATURES
GLOD, though still a work in progress, aims to meet the following high
standards:
- OpenGL-style calling conventions
- Robust geometry simplification system
- Fast discrete and view-dependent rendering
- Incremental usability: use just the parts of GLOD that you need
More details on the GLOD feature set...
MORE INFORMATION
- API Reference: [ HTML ]
- System Overview:
[ pdf ]
- Releases:
Version 1.0pre4: [ Download ]
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