Assignments
Assignments
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This is the complete list of members for Ray::Light, including all inherited members.
_ambient | Ray::Light | protected |
_diffuse | Ray::Light | protected |
_read(std::istream &stream)=0 | Ray::Light | privatepure virtual |
_specular | Ray::Light | protected |
_write(std::ostream &stream) const =0 | Ray::Light | privatepure virtual |
drawOpenGL(int index, GLSLProgram *glslProgram) const =0 | Ray::Light | pure virtual |
getAmbient(Util::Ray3D ray, const class RayShapeIntersectionInfo &iInfo, const Material &material) const =0 | Ray::Light | pure virtual |
getDiffuse(Util::Ray3D ray, const class RayShapeIntersectionInfo &iInfo, const Material &material) const =0 | Ray::Light | pure virtual |
getSpecular(Util::Ray3D ray, const class RayShapeIntersectionInfo &iInfo, const Material &material) const =0 | Ray::Light | pure virtual |
isInShadow(const class RayShapeIntersectionInfo &iInfo, const class Shape &shape, unsigned int tIdx) const =0 | Ray::Light | pure virtual |
name(void) const =0 | Ray::Light | pure virtual |
operator<< | Ray::Light | friend |
operator>> | Ray::Light | friend |
transparency(const class RayShapeIntersectionInfo &iInfo, const class Shape &shape, Util::Point3D cLimit, unsigned int samples, unsigned int tIdx) const =0 | Ray::Light | pure virtual |
~Light(void) | Ray::Light | inlinevirtual |