Assignments
Assignments
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This is the complete list of members for Ray::Scene, including all inherited members.
_bBox | Ray::Shape | protected |
_globalData | Ray::Scene | private |
_localData | Ray::SceneGeometry | private |
_primitiveNum | Ray::Shape | protected |
_read(std::istream &stream) | Ray::SceneGeometry | privatevirtual |
_shapeList | Ray::SceneGeometry | private |
_write(std::ostream &stream) const | Ray::SceneGeometry | privatevirtual |
addTrianglesOpenGL(std::vector< class TriangleIndex > &triangles) | Ray::Shape | inlinevirtual |
BaseDir | Ray::Scene | static |
boundingBox(void) const | Ray::Shape | |
drawOpenGL(void) const | Ray::Scene | |
Ray::SceneGeometry::drawOpenGL(GLSLProgram *glslProgram) const | Ray::SceneGeometry | virtual |
Filter typedef | Ray::Shape | |
getColor(Util::Ray3D ray, int rDepth, Util::Point3D cLimit, unsigned int lightSamples, unsigned int tIdx) | Ray::Scene | |
init(void) | Ray::SceneGeometry | |
init(const LocalSceneData &sceneData) | Ray::SceneGeometry | |
Ray::Shape::init(const class LocalSceneData &data)=0 | Ray::Shape | pure virtual |
initOpenGL(void) | Ray::Scene | virtual |
isInside(Util::Point3D p) const | Ray::SceneGeometry | virtual |
Kernel typedef | Ray::Shape | |
name(void) const | Ray::SceneGeometry | inlinevirtual |
OpenGLTessellationComplexity | Ray::Shape | static |
operator<< | Ray::Scene | friend |
operator>> | Ray::Scene | friend |
primitiveNum(void) const | Ray::Shape | |
processAllIntersections(const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) const | Ray::Scene | virtual |
processFirstIntersection(const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) const | Ray::Scene | virtual |
processOverlapping(const Filter &filter, const Kernel &kernel, ShapeProcessingInfo tInfo) const | Ray::SceneGeometry | virtual |
RayIntersectionFilter typedef | Ray::Shape | |
RayIntersectionKernel typedef | Ray::Shape | |
rayTrace(int width, int height, int rLimit, double cLimit, unsigned int lightSamples, bool showProgress) | Ray::Scene | |
Reflect(Util::Point3D v, Util::Point3D n) | Ray::Scene | static |
Refract(Util::Point3D v, Util::Point3D n, double ir, Util::Point3D &refract) | Ray::Scene | static |
setCurrentTime(double t, int curveFit) | Ray::SceneGeometry | |
setKeyFrameEvaluator(void) | Ray::SceneGeometry | |
updateBoundingBox(void) | Ray::SceneGeometry | virtual |
WriteInset(std::ostream &stream) | Ray::Shape | static |
WriteInsetSize | Ray::Shape | static |
~Shape(void) | Ray::Shape | inlinevirtual |