Assignments
Assignments
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This is the complete list of members for Ray::SceneGeometry, including all inherited members.
_bBox | Ray::Shape | protected |
_localData | Ray::SceneGeometry | private |
_primitiveNum | Ray::Shape | protected |
_read(std::istream &stream) | Ray::SceneGeometry | privatevirtual |
_shapeList | Ray::SceneGeometry | private |
_write(std::ostream &stream) const | Ray::SceneGeometry | privatevirtual |
addTrianglesOpenGL(std::vector< class TriangleIndex > &triangles) | Ray::Shape | inlinevirtual |
boundingBox(void) const | Ray::Shape | |
drawOpenGL(GLSLProgram *glslProgram) const | Ray::SceneGeometry | virtual |
Filter typedef | Ray::Shape | |
init(void) | Ray::SceneGeometry | |
init(const LocalSceneData &sceneData) | Ray::SceneGeometry | |
Ray::Shape::init(const class LocalSceneData &data)=0 | Ray::Shape | pure virtual |
initOpenGL(void) | Ray::SceneGeometry | virtual |
isInside(Util::Point3D p) const | Ray::SceneGeometry | virtual |
Kernel typedef | Ray::Shape | |
name(void) const | Ray::SceneGeometry | inlinevirtual |
OpenGLTessellationComplexity | Ray::Shape | static |
primitiveNum(void) const | Ray::Shape | |
processAllIntersections(const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) const | Ray::SceneGeometry | virtual |
processFirstIntersection(const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) const | Ray::SceneGeometry | virtual |
processOverlapping(const Filter &filter, const Kernel &kernel, ShapeProcessingInfo tInfo) const | Ray::SceneGeometry | virtual |
RayIntersectionFilter typedef | Ray::Shape | |
RayIntersectionKernel typedef | Ray::Shape | |
setCurrentTime(double t, int curveFit) | Ray::SceneGeometry | |
setKeyFrameEvaluator(void) | Ray::SceneGeometry | |
updateBoundingBox(void) | Ray::SceneGeometry | virtual |
WriteInset(std::ostream &stream) | Ray::Shape | static |
WriteInsetSize | Ray::Shape | static |
~Shape(void) | Ray::Shape | inlinevirtual |