Assignments
Assignments
Ray::ShapeList Member List

This is the complete list of members for Ray::ShapeList, including all inherited members.

_bBoxRay::Shapeprotected
_DirectiveHeader(void)Ray::ShapeListinlineprivatestatic
_primitiveNumRay::Shapeprotected
_read(std::istream &stream)Ray::ShapeListprotectedvirtual
_write(std::ostream &stream) constRay::ShapeListprotectedvirtual
addTrianglesOpenGL(std::vector< class TriangleIndex > &triangles)Ray::ShapeListvirtual
boundingBox(void) constRay::Shape
Directive(void)Ray::ShapeListinlinestatic
drawOpenGL(GLSLProgram *glslProgram) constRay::ShapeListvirtual
Filter typedefRay::Shape
init(const class LocalSceneData &data)Ray::ShapeListvirtual
initOpenGL(void)Ray::ShapeListvirtual
isInside(Util::Point3D p) constRay::ShapeListvirtual
Kernel typedefRay::Shape
name(void) constRay::ShapeListinlinevirtual
OpenGLTessellationComplexityRay::Shapestatic
primitiveNum(void) constRay::Shape
processAllIntersections(const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) constRay::ShapeListvirtual
processFirstIntersection(const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) constRay::ShapeListvirtual
processOverlapping(const Filter &filter, const Kernel &kernel, ShapeProcessingInfo tInfo) constRay::ShapeListvirtual
RayIntersectionFilter typedefRay::Shape
RayIntersectionKernel typedefRay::Shape
ShapeFactoriesRay::ShapeListstatic
shapesRay::ShapeList
updateBoundingBox(void)Ray::ShapeListvirtual
WriteInset(std::ostream &stream)Ray::Shapestatic
WriteInsetSizeRay::Shapestatic
~Shape(void)Ray::Shapeinlinevirtual