Assignments
Assignments
Ray::Union Member List

This is the complete list of members for Ray::Union, including all inherited members.

_bBoxRay::Shapeprotected
_primitiveNumRay::Shapeprotected
_read(std::istream &stream)Ray::Unionprivatevirtual
_shapeListRay::Unionprivate
_write(std::ostream &stream) constRay::Unionprivatevirtual
addTrianglesOpenGL(std::vector< class TriangleIndex > &triangles)Ray::Shapeinlinevirtual
boundingBox(void) constRay::Shape
Directive(void)Ray::Unioninlinestatic
drawOpenGL(GLSLProgram *glslProgram) constRay::Unionvirtual
Filter typedefRay::Shape
init(const class LocalSceneData &data)Ray::Unionvirtual
initOpenGL(void)Ray::Unionvirtual
isInside(Util::Point3D p) constRay::Unionvirtual
Kernel typedefRay::Shape
name(void) constRay::Unioninlinevirtual
OpenGLTessellationComplexityRay::Shapestatic
primitiveNum(void) constRay::Shape
processAllIntersections(const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) constRay::Unionvirtual
processFirstIntersection(const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) constRay::Unionvirtual
processOverlapping(const Filter &filter, const Kernel &kernel, ShapeProcessingInfo spInfo) constRay::Shapevirtual
RayIntersectionFilter typedefRay::Shape
RayIntersectionKernel typedefRay::Shape
updateBoundingBox(void)Ray::Unionvirtual
WriteInset(std::ostream &stream)Ray::Shapestatic
WriteInsetSizeRay::Shapestatic
~Shape(void)Ray::Shapeinlinevirtual