#include <Video.h>
Inheritance diagram for Video:
It also provide minimal buffer management (See VideoManager for a fully buffered video source). Most devices are expected to look at the passed type of a pixel and make their function correspond to that type. There is a means of passing character arguments to directly set device parameters.
Definition at line 49 of file Video.h.
|
|
|
|
|
Functions to get at data.
|
|
Returns the data in frame i.
Definition at line 110 of file Video.h. Referenced by current_frame(). |
|
Returns the data in currently active frame.
|
|
These are the basic functions to implement to acquire data. The first schedules an acquisition; the second waits for its completion. Although available for "raw" use, most will probably just use either of the "next frame" functions below. Referenced by request_frame_poll(). |
|
|
|
Continous grab where you just get the next frame down the line. If in polling mode, it schedules the first two frames and then waits for the first to complete. |
|
|
|
Poll until a specific frame arives and return the index of the buffer containing it.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|