Due: Friday 11/05 11:59 pm EDT Sunday 11/07 11:59 pm EDT
You will build this assignment on top of the last one. We ask that you hand in
your code for this lab in a branch called lab3a-handin.
Create this branch with git checkout -b lab3a-handin lab2-handin
. Test programs
from project 2 should also work with project 3. You should take care to
fix any bugs in your project 2 submission before you start work on
project 3, because those bugs will most likely cause the same problems
in project 3.
You will continue to handle Pintos disks and file systems the same way you did in the previous assignment (see section 4.1.2 Using the File System).
You will work in the vm
directory for this project. The
vm
directory contains only Makefile
s. The only
change from userprog
is that this new Makefile
turns on
the setting -DVM
. All code you write will be in new
files or in files introduced in earlier projects.
You will probably be encountering just a few files for the first time:
devices/block.h
devices/block.c
Careful definitions are needed to keep discussion of virtual memory from being confusing. Thus, we begin by presenting some terminology for memory and storage. Some of these terms should be familiar from project 2 (see section 4.1.4 Virtual Memory Layout), but much of it is new.
A page, sometimes called a virtual page, is a continuous region of virtual memory 4,096 bytes (the page size) in length. A page must be page-aligned, that is, start on a virtual address evenly divisible by the page size. Thus, a 32-bit virtual address can be divided into a 20-bit page number and a 12-bit page offset (or just offset), like this:
31 12 11 0 +-------------------+-----------+ | Page Number | Offset | +-------------------+-----------+ Virtual Address |
Each process has an independent set of user (virtual) pages, which
are those pages below virtual address PHYS_BASE
, typically
0xc0000000 (3 GB). The set of kernel (virtual) pages, on the
other hand, is global, remaining the same regardless of what thread or
process is active. The kernel may access both user and kernel pages,
but a user process may access only its own user pages. See section 4.1.4 Virtual Memory Layout, for more information.
Pintos provides several useful functions for working with virtual addresses. See section A.6 Virtual Addresses, for details.
A frame, sometimes called a physical frame or a page frame, is a continuous region of physical memory. Like pages, frames must be page-size and page-aligned. Thus, a 32-bit physical address can be divided into a 20-bit frame number and a 12-bit frame offset (or just offset), like this:
31 12 11 0 +-------------------+-----------+ | Frame Number | Offset | +-------------------+-----------+ Physical Address |
The 80x86 doesn't provide any way to directly access memory at a physical address. Pintos works around this by mapping kernel virtual memory directly to physical memory: the first page of kernel virtual memory is mapped to the first frame of physical memory, the second page to the second frame, and so on. Thus, frames can be accessed through kernel virtual memory.
Pintos provides functions for translating between physical addresses and kernel virtual addresses. See section A.6 Virtual Addresses, for details.
In Pintos, a page table is a data structure that the CPU uses to
translate a virtual address to a physical address, that is, from a page
to a frame. The page table format is dictated by the 80x86
architecture. Pintos provides page table management code in
pagedir.c
(see section A.7 Page Table).
The diagram below illustrates the relationship between pages and frames. The virtual address, on the left, consists of a page number and an offset. The page table translates the page number into a frame number, which is combined with the unmodified offset to obtain the physical address, on the right.
+----------+ .--------------->|Page Table|---------. / +----------+ | 31 | 12 11 0 31 V 12 11 0 +-----------+-------+ +------------+-------+ | Page Nr | Ofs | | Frame Nr | Ofs | +-----------+-------+ +------------+-------+ Virt Addr | Phys Addr ^ \_____________________________________/ |
A swap slot is a continuous, page-size region of disk space in the swap partition. Although hardware limitations dictating the placement of slots are looser than for pages and frames, swap slots should be page-aligned because there is no downside in doing so.
You will need to design the following data structures:
Enables page fault handling by supplementing the hadrware page table. See section B.4 Managing the Supplemental Page Table.
Allows efficient implementation of eviction policy. See section B.5 Managing the Frame Table.
Tracks usage of swap slots. See section B.6 Managing the Swap Table.
You do not necessarily need to implement three completely distinct data structures: it may be convenient to wholly or partially merge related resources into a unified data structure.
For each data structure, you need to determine what information each element should contain. You also need to decide on the data structure's scope, either local (per-process) or global (applying to the whole system), and how many instances are required within its scope.
To simplify your design, you may store these data structures in non-pageable memory. That means that you can be sure that pointers among them will remain valid.
Possible choices of data structures include arrays, lists, bitmaps, and hash tables. An array is often the simplest approach, but a sparsely populated array wastes memory. Lists are also simple, but traversing a long list to find a particular position wastes time. Both arrays and lists can be resized, but lists more efficiently support insertion and deletion in the middle.
Pintos includes a bitmap data structure in lib/kernel/bitmap.c
and lib/kernel/bitmap.h
. A bitmap is an array of bits, each of
which can be true or false. Bitmaps are typically used to track usage
in a set of (identical) resources: if resource n is in use, then
bit n of the bitmap is true. Pintos bitmaps are fixed in size,
although you could extend their implementation to support resizing.
Pintos also includes a hash table data structure (see section A.8 Hash Table). Pintos hash tables efficiently support insertions and deletions over a wide range of table sizes.
Although more complex data structures may yield performance or other benefits, they may also needlessly complicate your implementation. Thus, we do not recommend implementing any advanced data structure (e.g. a balanced binary tree) as part of your design.
The supplemental page table supplements the page table with additional data about each page. It is needed because of the limitations imposed by the page table's format. Such a data structure is often called a "page table" also; we add the word "supplemental" to reduce confusion.
The supplemental page table is used for at least two purposes. Most importantly, on a page fault, the kernel looks up the virtual page that faulted in the supplemental page table to find out what data should be there. Second, the kernel consults the supplemental page table when a process terminates, to decide what resources to free.
You may organize the supplemental page table as you wish. There are at
least two basic approaches to its organization: in terms of segments or
in terms of pages. Optionally, you may use the page table itself as an
index to track the members of the supplemental page table. You will
have to modify the Pintos page table implementation in pagedir.c
to do so. We recommend this approach for advanced students only.
See section A.7.4.2 Page Table Entry Format, for more information.
The most important user of the supplemental page table is the page fault
handler. In project 2, a page fault always indicated a bug in the
kernel or a user program. In project 3, this is no longer true. Now, a
page fault might only indicate that the page must be brought in from a
file or swap. You will have to implement a more sophisticated page
fault handler to handle these cases. Your page fault handler, which you
should implement by modifying page_fault()
in
userprog/exception.c
, needs to do roughly the following:
If the supplemental page table indicates that the user process should not expect any data at the address it was trying to access, or if the page lies within kernel virtual memory, or if the access is an attempt to write to a read-only page, then the access is invalid. Any invalid access terminates the process and thereby frees all of its resources.
If you implement sharing, the data you need may already be in a frame, in which case you must be able to locate that frame.
If you implement sharing, the page you need may already be in a frame, in which case no action is necessary in this step.
userprog/pagedir.c.
The frame table contains one entry for each frame that contains a user page. Each entry in the frame table contains a pointer to the page, if any, that currently occupies it, and other data of your choice. The frame table allows Pintos to efficiently implement an eviction policy, by choosing a page to evict when no frames are free.
The frames used for user pages should be obtained from the "user
pool," by calling palloc_get_page(PAL_USER)
. You must use
PAL_USER
to avoid allocating from the "kernel pool," which
could cause some test cases to fail unexpectedly (see Why PAL_USER?). If you modify palloc.c
as part of your frame table
implementation, be sure to retain the distinction between the two pools.
The most important operation on the frame table is obtaining an unused frame. This is easy when a frame is free. When none is free, a frame must be made free by evicting some page from its frame.
If no frame can be evicted without allocating a swap slot, but swap is full, panic the kernel. Real OSes apply a wide range of policies to recover from or prevent such situations, but these policies are beyond the scope of this project.
The process of eviction comprises roughly the following steps:
Unless you have implemented sharing, only a single page should refer to a frame at any given time.
The evicted frame may then be used to store a different page.
80x86 hardware provides some assistance for implementing page replacement algorithms, through a pair of bits in the page table entry (PTE) for each page. On any read or write to a page, the CPU sets the accessed bit to 1 in the page's PTE, and on any write, the CPU sets the dirty bit to 1. The CPU never resets these bits to 0, but the OS may do so.
You need to be aware of aliases, that is, two (or more) pages that refer to the same frame. When an aliased frame is accessed, the accessed and dirty bits are updated in only one page table entry (the one for the page used for access). The accessed and dirty bits for the other aliases are not updated.
In Pintos, every user virtual page is aliased to its kernel virtual page. You must manage these aliases somehow. For example, your code could check and update the accessed and dirty bits for both addresses. Alternatively, the kernel could avoid the problem by only accessing user data through the user virtual address.
Other aliases should only arise if you implement sharing for extra credit (see VM Extra Credit), or if there is a bug in your code.
See section A.7.3 Accessed and Dirty Bits, for details of the functions to work with accessed and dirty bits.
The swap table tracks in-use and free swap slots. It should allow picking an unused swap slot for evicting a page from its frame to the swap partition. It should allow freeing a swap slot when its page is read back or the process whose page was swapped is terminated.
You may use the BLOCK_SWAP
block device for swapping, obtaining
the struct block
that represents it by calling block_get_role()
.
From the
vm/build
directory, use the command pintos-mkdisk swap.dsk
--swap-size=n
to create an disk named swap.dsk
that
contains a n-MB swap partition.
Afterward, swap.dsk
will automatically be attached as an extra disk
when you run pintos
. Alternatively, you can tell
pintos
to use a temporary n-MB swap disk for a single
run with --swap-size=n
.
Swap slots should be allocated lazily, that is, only when they are actually required by eviction. Reading data pages from the executable and writing them to swap immediately at process startup is not lazy. Swap slots should not be reserved to store particular pages.
Free a swap slot when its contents are read back into a frame.
We suggest the following initial order of implementation:
process.cto use your frame table allocator.
Do not implement swapping yet. If you run out of frames, fail the allocator or panic the kernel.
After this step, your kernel should still pass all the project 2 test cases.
process.cto record the necessary information in the supplemental page table when loading an executable and setting up its stack. Implement loading of code and data segments in the page fault handler. For now, consider only valid accesses.
After this step, your kernel should pass all of the project 2 functionality test cases, but only some of the robustness tests.
From here, you can implement page reclamation on process exit.
The next step is to implement eviction (see section B.5 Managing the Frame Table). Initially you could choose the page to evict randomly. At this point, you need to consider how to manage accessed and dirty bits and aliasing of user and kernel pages. Synchronization is also a concern: how do you deal with it if process A faults on a page whose frame process B is in the process of evicting? Finally, implement a eviction strategy such as the clock algorithm.
This assignment is an open-ended design problem. We are going to say as little as possible about how to do things. Instead we will focus on what functionality we require your OS to support. We will expect you to come up with a design that makes sense. You will have the freedom to choose how to handle page faults, how to organize the swap partition, how to implement paging, etc.
Before you turn in your project, you must copy the
project 3a design document template into your source tree under the name
pintos/src/vm/PART1_DESIGNDOC
and fill it in. We recommend that you
read the design document template before you start working on the
project. See section D. Project Documentation, for a sample design document
that goes along with a fictitious project.
Your design should allow for parallelism. If one page fault requires I/O, in the meantime processes that do not fault should continue executing and other page faults that do not require I/O should be able to complete. This will require some synchronization effort.
You'll need to modify the core of the program loader, which is the loop
in load_segment()
in userprog/process.c
. Each time around
the loop, page_read_bytes
receives the number of bytes to read
from the executable file and page_zero_bytes
receives the number
of bytes to initialize to zero following the bytes read. The two always
sum to PGSIZE
(4,096). The handling of a page depends on these
variables' values:
page_read_bytes
equals PGSIZE
, the page should be demand
paged from the underlying file on its first access.
page_zero_bytes
equals PGSIZE
, the page does not need to
be read from disk at all because it is all zeroes. You should handle
such pages by creating a new page consisting of all zeroes at the
first page fault.
page_read_bytes
nor page_zero_bytes
equals PGSIZE
. In this case, an initial part of the page is to
be read from the underlying file and the remainder zeroed.
In order for demand paging to work, you need to record metadata for
each lazily-loaded page, which allows you to know what location to read
its content from disk later. In particular, if before demand paging a page's
content comes from reading offset X
of the executable file at loading
time, after demand paging, you should still read the content from offset X
of the
executable file during page fault handling.
The supplementary page table keeps track of relationship of memory pages and their backing store
locations. You should consider filling in the supplementary page table
in load_segment
.
load_segment
,
you can use macros like this to select the behavior of load_segment
at compilation time:
static bool load_segment(...)
{
#ifndef VM
file_seek (file, ofs);
...
#else
... // fill in code for demand paging behavior in lab 3.
#endif
}
threads
directory) or lab 2 (userprog
directory), the #ifndef VM
section will be selected. If you compile Pintos under lab 3 or lab 4, the #else
section will be selected.
-ulkernel command-line option to limit the size of the user pool, which makes it easy to test your VM implementation with various user memory sizes. For example,
pintos --swap-size=2 --filesys-size=2 -p ../../examples/echo -a echo -- -ul=4 -f -q run 'echo hello world'
will test Pintos with 4 page frames for user program.
Debugging in this lab can be challenging since the root cause (bug) can be far away from the symptom point, sometimes even many page faults away that make it difficult to track it down using backtrace.
So when you encounter some strange error (e.g., kernel panic due to dereferencing some invalid pointer), do not limit yourself to just inspect the failure code region (e.g., the invalid mem access per se). For example, the bug could be because of a one-off bug when you calculate the swap address, which much later cause a incorrect page content to be fetched in; the garbage content may be interpreted as a code page and the CPU will execute invalid instructions. Sometimes, it could be even caused by one boolean flag in the some page struct being incorrectly set (the course instructor was bitten by such a bug!).
One gdb command that is particularly useful for this lab is watchpoint. Different from breakpoint, which has to be set to a particular code location, watchpoint allows you to pause the execution whenever the value of a specified expression changes without being bound to a specific location. In other words, if there are N places that can possibly change the value an expression, you will be able to track down who made the change without setting breakpoints everywhere. See this reference for how to use watchpoint.
Besides using gdb to debug, we also suggest a "pair-programming" style debugging: explain the core code logic line by line to your teammate and pay special attention to logic such as calculating the address, setting flags/enum statuses, resetting offsets, locking, etc. It may take much shorter time to localize the bugs compared to directly debugging the symptom head-on.
While accessing user memory, your kernel must either be prepared to handle
such page faults, or it must prevent them from occurring. The kernel
must prevent such page faults while it is holding resources it would
need to acquire to handle these faults. In Pintos, such resources include
locks acquired by the device driver(s) that control the device(s) containing
the file system and swap space. As a concrete example, you must not
allow page faults to occur while a device driver accesses a user buffer
passed to file_read
, because you would not be able to invoke
the driver while handling such faults.
Preventing such page faults requires cooperation between the code within which the access occurs and your page eviction code. For instance, you could extend your frame table to record when a page contained in a frame must not be evicted. (This is also referred to as "pinning" or "locking" the page in its frame.) Pinning restricts your page replacement algorithm's choices when looking for pages to evict, so be sure to pin pages no longer than necessary, and avoid pinning pages when it is not necessary.
git push
to GitHub, especially in the last few minutes! Your
submission must reside in a branch called lab3a-handin
.
If you are developing in other branches, in the end, don't forget to merge changes
from that branch to the lab3a-handin
branch.
Here's a summary of our reference solution, produced by the
diffstat
program. The final row gives total lines inserted
and deleted; a changed line counts as both an insertion and a deletion.
This summary is relative to the Pintos base code, but the reference solution for project 3 starts from the reference solution to project 2. See section 4.4 FAQ, for the summary of project 2.
The reference solution represents just one possible solution. Many other solutions are also possible and many of those differ greatly from the reference solution. Some excellent solutions may not modify all the files modified by the reference solution, and some may modify files not modified by the reference solution.
Makefile.build | 4 devices/timer.c | 42 ++ threads/init.c | 5 threads/interrupt.c | 2 threads/thread.c | 31 + threads/thread.h | 37 +- userprog/exception.c | 12 userprog/pagedir.c | 10 userprog/process.c | 319 +++++++++++++----- userprog/syscall.c | 545 ++++++++++++++++++++++++++++++- userprog/syscall.h | 1 vm/frame.c | 162 +++++++++ vm/frame.h | 23 + vm/page.c | 297 ++++++++++++++++ vm/page.h | 50 ++ vm/swap.c | 85 ++++ vm/swap.h | 11 17 files changed, 1532 insertions(+), 104 deletions(-) |
Yes.
You may implement sharing: when multiple processes are created that use the same executable file, share read-only pages among those processes instead of creating separate copies of read-only segments for each process. If you carefully designed your data structures, sharing of read-only pages should not make this part significantly harder.
Returning from page_fault()
resumes the current user process
(see section A.4.2 Internal Interrupt Handling).
It will then retry the instruction to which the instruction pointer points.
No. The size of the data segment is determined by the linker. We still have no dynamic allocation in Pintos (although it is possible to "fake" it at the user level by using memory-mapped files). Supporting data segment growth should add little additional complexity to a well-designed system.
PAL_USER
for allocating page frames?
Passing PAL_USER
to palloc_get_page()
causes it to allocate
memory from the user pool, instead of the main kernel pool. Running out
of pages in the user pool just causes user programs to page, but running
out of pages in the kernel pool will cause many failures because so many
kernel functions need to obtain memory.
You can layer some other allocator on top of palloc_get_page()
if
you like, but it should be the underlying mechanism.