Assignments
Assignments
box.h
Go to the documentation of this file.
1#ifndef BOX_INCLUDED
2#define BOX_INCLUDED
3#include <Util/geometry.h>
4#include "shape.h"
5
6namespace Ray
7{
9 class Box : public Shape
10 {
13
15 const class Material *_material;
16 public:
19
22
24 static std::string Directive( void ){ return "shape_box"; }
25
27 Box( void );
28
30 // Shape methods //
32 private:
33 void _write( std::ostream &stream ) const;
34 void _read( std::istream &stream );
35 public:
36 std::string name( void ) const { return "box"; }
37 void init( const class LocalSceneData& data );
38 void initOpenGL( void );
39 void updateBoundingBox( void );
40 bool processFirstIntersection( const Util::Ray3D &ray , const Util::BoundingBox1D &range , const RayIntersectionFilter &rFilter , const RayIntersectionKernel &rKernel , ShapeProcessingInfo spInfo , unsigned int tIdx ) const;
41 int processAllIntersections( const Util::Ray3D &ray , const Util::BoundingBox1D &range , const RayIntersectionFilter &rFilter , const RayIntersectionKernel &rKernel , ShapeProcessingInfo spInfo , unsigned int tIdx ) const;
42 bool isInside( Util::Point3D p ) const;
43 void drawOpenGL( GLSLProgram *glslProgram ) const;
44 };
45}
46#endif // BOX_INCLUDED
47
Definition: GLSLProgram.h:33
Definition: box.h:10
Util::Point3D length
Definition: box.h:21
static std::string Directive(void)
Definition: box.h:24
bool isInside(Util::Point3D p) const
Definition: box.todo.cpp:69
Box(void)
Definition: box.cpp:13
void updateBoundingBox(void)
Definition: box.todo.cpp:27
std::string name(void) const
Definition: box.h:36
void init(const class LocalSceneData &data)
Definition: box.todo.cpp:13
int _materialIndex
Definition: box.h:12
void _write(std::ostream &stream) const
Definition: box.cpp:20
Util::Point3D center
Definition: box.h:18
void _read(std::istream &stream)
Definition: box.cpp:15
bool processFirstIntersection(const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) const
Definition: box.todo.cpp:46
void initOpenGL(void)
Definition: box.todo.cpp:35
void drawOpenGL(GLSLProgram *glslProgram) const
Definition: box.todo.cpp:78
const class Material * _material
Definition: box.h:15
int processAllIntersections(const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) const
Definition: box.todo.cpp:58
Definition: scene.h:62
Definition: scene.h:249
Definition: shape.h:89
std::function< bool(double) > RayIntersectionFilter
Definition: shape.h:163
std::function< void(const ShapeProcessingInfo &, const class RayShapeIntersectionInfo &) > RayIntersectionKernel
Definition: shape.h:164
Definition: geometry.h:345
Definition: geometry.h:299
Definition: box.h:7