Assignments
Assignments
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This is the complete list of members for Ray::AffineShape, including all inherited members.
_bBox | Ray::Shape | protected |
_primitiveNum | Ray::Shape | protected |
_read(std::istream &stream)=0 | Ray::Shape | privatepure virtual |
_shape | Ray::AffineShape | protected |
_write(std::ostream &stream) const =0 | Ray::Shape | privatepure virtual |
addTrianglesOpenGL(std::vector< class TriangleIndex > &triangles) | Ray::Shape | inlinevirtual |
AffineShape(void) | Ray::AffineShape | |
boundingBox(void) const | Ray::Shape | |
drawOpenGL(GLSLProgram *glslProgram) const | Ray::AffineShape | virtual |
Filter typedef | Ray::Shape | |
getInverseMatrix(void) const =0 | Ray::AffineShape | pure virtual |
getMatrix(void) const =0 | Ray::AffineShape | pure virtual |
getNormalMatrix(void) const =0 | Ray::AffineShape | pure virtual |
init(const class LocalSceneData &data)=0 | Ray::Shape | pure virtual |
initOpenGL(void) | Ray::AffineShape | virtual |
isInside(Util::Point3D p) const | Ray::AffineShape | virtual |
Kernel typedef | Ray::Shape | |
name(void) const =0 | Ray::Shape | pure virtual |
OpenGLTessellationComplexity | Ray::Shape | static |
primitiveNum(void) const | Ray::Shape | |
processAllIntersections(const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) const | Ray::AffineShape | virtual |
processFirstIntersection(const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) const | Ray::AffineShape | virtual |
processOverlapping(const Filter &filter, const Kernel &kernel, ShapeProcessingInfo tInfo) const | Ray::AffineShape | virtual |
RayIntersectionFilter typedef | Ray::Shape | |
RayIntersectionKernel typedef | Ray::Shape | |
updateBoundingBox(void) | Ray::AffineShape | virtual |
WriteInset(std::ostream &stream) | Ray::Shape | static |
WriteInsetSize | Ray::Shape | static |
~Shape(void) | Ray::Shape | inlinevirtual |