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Ray::AffineShape Class Referenceabstract

#include <shapeList.h>

Inheritance diagram for Ray::AffineShape:
Ray::Shape Ray::DynamicAffineShape Ray::StaticAffineShape

Public Member Functions

 AffineShape (void)
 
virtual Util::Matrix4D getMatrix (void) const =0
 
virtual Util::Matrix4D getInverseMatrix (void) const =0
 
virtual Util::Matrix3D getNormalMatrix (void) const =0
 
void initOpenGL (void)
 
void updateBoundingBox (void)
 
bool processFirstIntersection (const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) const
 
int processAllIntersections (const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) const
 
void processOverlapping (const Filter &filter, const Kernel &kernel, ShapeProcessingInfo tInfo) const
 
virtual bool isInside (Util::Point3D p) const
 
virtual void drawOpenGL (GLSLProgram *glslProgram) const
 
- Public Member Functions inherited from Ray::Shape
virtual ~Shape (void)
 
ShapeBoundingBox boundingBox (void) const
 
virtual void init (const class LocalSceneData &data)=0
 
virtual std::string name (void) const =0
 
virtual void addTrianglesOpenGL (std::vector< class TriangleIndex > &triangles)
 
size_t primitiveNum (void) const
 

Protected Attributes

Shape_shape
 
- Protected Attributes inherited from Ray::Shape
ShapeBoundingBox _bBox
 
size_t _primitiveNum
 

Additional Inherited Members

- Public Types inherited from Ray::Shape
typedef std::function< ShapeProcessingInfo::ProcessingType(const ShapeProcessingInfo &, const Shape &) > Filter
 
typedef std::function< void(const ShapeProcessingInfo &, const Shape &) > Kernel
 
typedef std::function< bool(double) > RayIntersectionFilter
 
typedef std::function< void(const ShapeProcessingInfo &, const class RayShapeIntersectionInfo &) > RayIntersectionKernel
 
- Static Public Member Functions inherited from Ray::Shape
static void WriteInset (std::ostream &stream)
 
- Static Public Attributes inherited from Ray::Shape
static unsigned int OpenGLTessellationComplexity
 
static unsigned int WriteInsetSize = 0
 

Detailed Description

This abstract class represents a Shape with an affine transformation associated to it

Constructor & Destructor Documentation

◆ AffineShape()

AffineShape::AffineShape ( void  )

The default constructor

Member Function Documentation

◆ drawOpenGL()

void AffineShape::drawOpenGL ( GLSLProgram glslProgram) const
virtual

This method calls the necessary OpenGL commands to render the primitive.

Implements Ray::Shape.

◆ getInverseMatrix()

virtual Util::Matrix4D Ray::AffineShape::getInverseMatrix ( void  ) const
pure virtual

This method returns the inverse of the transformation associated with the list.

Implemented in Ray::StaticAffineShape, and Ray::DynamicAffineShape.

◆ getMatrix()

virtual Util::Matrix4D Ray::AffineShape::getMatrix ( void  ) const
pure virtual

This method returns the transformation associated with the list.

Implemented in Ray::StaticAffineShape, and Ray::DynamicAffineShape.

◆ getNormalMatrix()

virtual Util::Matrix3D Ray::AffineShape::getNormalMatrix ( void  ) const
pure virtual

This method returns the transformation that acts on the surface normals.

Implemented in Ray::StaticAffineShape, and Ray::DynamicAffineShape.

◆ initOpenGL()

void AffineShape::initOpenGL ( void  )
virtual

This method should be called (once) after an OpenGL context has been created

Implements Ray::Shape.

Reimplemented in Ray::StaticAffineShape.

◆ isInside()

bool AffineShape::isInside ( Util::Point3D  p) const
virtual

This method determines if a point is inside a shape. It is assumed that if the shape is not water-tight, the method returns false.

Implements Ray::Shape.

◆ processAllIntersections()

int AffineShape::processAllIntersections ( const Util::Ray3D ray,
const Util::BoundingBox1D range,
const RayIntersectionFilter rFilter,
const RayIntersectionKernel rKernel,
ShapeProcessingInfo  spInfo,
unsigned int  tIdx 
) const
virtual

This method processes all shapes which intersect the ray within the prescribed range and passing the rFilter test, invoking the rKernel kernel with the intersection information. The processing terminates early if the kernel returns false. The function returns the number of valid intersections.

Implements Ray::Shape.

◆ processFirstIntersection()

bool AffineShape::processFirstIntersection ( const Util::Ray3D ray,
const Util::BoundingBox1D range,
const RayIntersectionFilter rFilter,
const RayIntersectionKernel rKernel,
ShapeProcessingInfo  spInfo,
unsigned int  tIdx 
) const
virtual

This method processes the first shape which intersect the ray within the prescribed range and passing the rFilter test, invoking the rKernel kernel with the intersection information. The function returns true if there was an intersection.

Implements Ray::Shape.

◆ processOverlapping()

void AffineShape::processOverlapping ( const Filter filter,
const Kernel kernel,
ShapeProcessingInfo  spInfo 
) const
virtual

This method process Shapes by calling the "kernel" function on every shape whose bounding box passes the "filter" test. The tInfo parameter stores the accumulation of transformations encountered when traversing the scene-graph. Note that the bounding box is in the coordinate frame of the node.

Reimplemented from Ray::Shape.

◆ updateBoundingBox()

void AffineShape::updateBoundingBox ( void  )
virtual

This method should be called to update the bounding boxes in the scene

Implements Ray::Shape.

Member Data Documentation

◆ _shape

Shape* Ray::AffineShape::_shape
protected

The shape to be transformed


The documentation for this class was generated from the following files: