Assignments
Assignments
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#include <shapeList.h>
Public Member Functions | |
AffineShape (void) | |
virtual Util::Matrix4D | getMatrix (void) const =0 |
virtual Util::Matrix4D | getInverseMatrix (void) const =0 |
virtual Util::Matrix3D | getNormalMatrix (void) const =0 |
void | initOpenGL (void) |
void | updateBoundingBox (void) |
bool | processFirstIntersection (const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) const |
int | processAllIntersections (const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) const |
void | processOverlapping (const Filter &filter, const Kernel &kernel, ShapeProcessingInfo tInfo) const |
virtual bool | isInside (Util::Point3D p) const |
virtual void | drawOpenGL (GLSLProgram *glslProgram) const |
Public Member Functions inherited from Ray::Shape | |
virtual | ~Shape (void) |
ShapeBoundingBox | boundingBox (void) const |
virtual void | init (const class LocalSceneData &data)=0 |
virtual std::string | name (void) const =0 |
virtual void | addTrianglesOpenGL (std::vector< class TriangleIndex > &triangles) |
size_t | primitiveNum (void) const |
Protected Attributes | |
Shape * | _shape |
Protected Attributes inherited from Ray::Shape | |
ShapeBoundingBox | _bBox |
size_t | _primitiveNum |
Additional Inherited Members | |
Public Types inherited from Ray::Shape | |
typedef std::function< ShapeProcessingInfo::ProcessingType(const ShapeProcessingInfo &, const Shape &) > | Filter |
typedef std::function< void(const ShapeProcessingInfo &, const Shape &) > | Kernel |
typedef std::function< bool(double) > | RayIntersectionFilter |
typedef std::function< void(const ShapeProcessingInfo &, const class RayShapeIntersectionInfo &) > | RayIntersectionKernel |
Static Public Member Functions inherited from Ray::Shape | |
static void | WriteInset (std::ostream &stream) |
Static Public Attributes inherited from Ray::Shape | |
static unsigned int | OpenGLTessellationComplexity |
static unsigned int | WriteInsetSize = 0 |
This abstract class represents a Shape with an affine transformation associated to it
AffineShape::AffineShape | ( | void | ) |
The default constructor
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virtual |
This method calls the necessary OpenGL commands to render the primitive.
Implements Ray::Shape.
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pure virtual |
This method returns the inverse of the transformation associated with the list.
Implemented in Ray::StaticAffineShape, and Ray::DynamicAffineShape.
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pure virtual |
This method returns the transformation associated with the list.
Implemented in Ray::StaticAffineShape, and Ray::DynamicAffineShape.
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pure virtual |
This method returns the transformation that acts on the surface normals.
Implemented in Ray::StaticAffineShape, and Ray::DynamicAffineShape.
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virtual |
This method should be called (once) after an OpenGL context has been created
Implements Ray::Shape.
Reimplemented in Ray::StaticAffineShape.
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virtual |
This method determines if a point is inside a shape. It is assumed that if the shape is not water-tight, the method returns false.
Implements Ray::Shape.
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virtual |
This method processes all shapes which intersect the ray within the prescribed range and passing the rFilter test, invoking the rKernel kernel with the intersection information. The processing terminates early if the kernel returns false. The function returns the number of valid intersections.
Implements Ray::Shape.
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virtual |
This method processes the first shape which intersect the ray within the prescribed range and passing the rFilter test, invoking the rKernel kernel with the intersection information. The function returns true if there was an intersection.
Implements Ray::Shape.
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virtual |
This method process Shapes by calling the "kernel" function on every shape whose bounding box passes the "filter" test. The tInfo parameter stores the accumulation of transformations encountered when traversing the scene-graph. Note that the bounding box is in the coordinate frame of the node.
Reimplemented from Ray::Shape.
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virtual |
This method should be called to update the bounding boxes in the scene
Implements Ray::Shape.
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protected |
The shape to be transformed