Assignments
Assignments
Ray::DynamicAffineShape Member List

This is the complete list of members for Ray::DynamicAffineShape, including all inherited members.

_bBoxRay::Shapeprotected
_matrixRay::DynamicAffineShapeprivate
_paramNameRay::DynamicAffineShapeprivate
_primitiveNumRay::Shapeprotected
_read(std::istream &stream)Ray::DynamicAffineShapeprivatevirtual
_shapeRay::AffineShapeprotected
_write(std::ostream &stream) constRay::DynamicAffineShapeprivatevirtual
addTrianglesOpenGL(std::vector< class TriangleIndex > &triangles)Ray::Shapeinlinevirtual
AffineShape(void)Ray::AffineShape
boundingBox(void) constRay::Shape
Directive(void)Ray::DynamicAffineShapeinlinestatic
drawOpenGL(GLSLProgram *glslProgram) constRay::AffineShapevirtual
DynamicAffineShape(void)Ray::DynamicAffineShape
Filter typedefRay::Shape
getInverseMatrix(void) constRay::DynamicAffineShapevirtual
getMatrix(void) constRay::DynamicAffineShapevirtual
getNormalMatrix(void) constRay::DynamicAffineShapevirtual
init(const class LocalSceneData &data)Ray::DynamicAffineShapevirtual
initOpenGL(void)Ray::AffineShapevirtual
isInside(Util::Point3D p) constRay::AffineShapevirtual
Kernel typedefRay::Shape
name(void) constRay::DynamicAffineShapeinlinevirtual
OpenGLTessellationComplexityRay::Shapestatic
primitiveNum(void) constRay::Shape
processAllIntersections(const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) constRay::AffineShapevirtual
processFirstIntersection(const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) constRay::AffineShapevirtual
processOverlapping(const Filter &filter, const Kernel &kernel, ShapeProcessingInfo tInfo) constRay::AffineShapevirtual
RayIntersectionFilter typedefRay::Shape
RayIntersectionKernel typedefRay::Shape
updateBoundingBox(void)Ray::AffineShapevirtual
WriteInset(std::ostream &stream)Ray::Shapestatic
WriteInsetSizeRay::Shapestatic
~Shape(void)Ray::Shapeinlinevirtual