Assignments
Assignments
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#include <scene.h>
Public Member Functions | |
Shader (void) | |
~Shader (void) | |
Public Attributes | |
std::string | vertexShaderFilename |
std::string | fragmentShaderFilename |
GLSLProgram * | glslProgram |
This class stores information about a vertex shader
Shader::Shader | ( | void | ) |
The default constructor
Shader::~Shader | ( | void | ) |
The destructor
std::string Ray::Shader::fragmentShaderFilename |
The name of the fragment shader file
GLSLProgram* Ray::Shader::glslProgram |
The shader
std::string Ray::Shader::vertexShaderFilename |
The name of the vertex shader file