Assignments
Assignments
Ray::TriangleList Member List

This is the complete list of members for Ray::TriangleList, including all inherited members.

_bBoxRay::Shapeprotected
_DirectiveHeader(void)Ray::ShapeListinlineprivatestatic
_elementBufferIDRay::TriangleListprivate
_materialRay::TriangleListprivate
_materialIndexRay::TriangleListprivate
_primitiveNumRay::Shapeprotected
_read(std::istream &stream)Ray::TriangleListprivatevirtual
_tNumRay::TriangleListprivate
_vertexBufferIDRay::TriangleListprivate
_verticesRay::TriangleListprivate
_vNumRay::TriangleListprivate
_write(std::ostream &stream) constRay::TriangleListprivatevirtual
addTrianglesOpenGL(std::vector< class TriangleIndex > &triangles)Ray::ShapeListvirtual
boundingBox(void) constRay::Shape
Directive(void)Ray::TriangleListinlinestatic
drawOpenGL(GLSLProgram *glslProgram) constRay::TriangleListvirtual
Filter typedefRay::Shape
init(const class LocalSceneData &data)Ray::TriangleListvirtual
initOpenGL(void)Ray::TriangleListvirtual
isInside(Util::Point3D p) constRay::ShapeListvirtual
Kernel typedefRay::Shape
name(void) constRay::TriangleListinlinevirtual
OpenGLTessellationComplexityRay::Shapestatic
primitiveNum(void) constRay::Shape
processAllIntersections(const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) constRay::TriangleListvirtual
processFirstIntersection(const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) constRay::TriangleListvirtual
processOverlapping(const Filter &filter, const Kernel &kernel, ShapeProcessingInfo tInfo) constRay::TriangleListvirtual
RayIntersectionFilter typedefRay::Shape
RayIntersectionKernel typedefRay::Shape
ShapeFactoriesRay::ShapeListstatic
shapesRay::ShapeList
TriangleList(void)Ray::TriangleList
updateBoundingBox(void)Ray::ShapeListvirtual
WriteInset(std::ostream &stream)Ray::Shapestatic
WriteInsetSizeRay::Shapestatic
~Shape(void)Ray::Shapeinlinevirtual