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Assignments
Ray::TriangleList Class Reference

#include <shapeList.h>

Inheritance diagram for Ray::TriangleList:
Ray::ShapeList Ray::Shape

Public Member Functions

 TriangleList (void)
 
std::string name (void) const
 
void init (const class LocalSceneData &data)
 
void initOpenGL (void)
 
bool processFirstIntersection (const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) const
 
int processAllIntersections (const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) const
 
void processOverlapping (const Filter &filter, const Kernel &kernel, ShapeProcessingInfo tInfo) const
 
void drawOpenGL (GLSLProgram *glslProgram) const
 
- Public Member Functions inherited from Ray::ShapeList
void updateBoundingBox (void)
 
bool isInside (Util::Point3D p) const
 
void addTrianglesOpenGL (std::vector< class TriangleIndex > &triangles)
 
- Public Member Functions inherited from Ray::Shape
virtual ~Shape (void)
 
ShapeBoundingBox boundingBox (void) const
 
size_t primitiveNum (void) const
 

Static Public Member Functions

static std::string Directive (void)
 
- Static Public Member Functions inherited from Ray::ShapeList
static std::string Directive (void)
 
- Static Public Member Functions inherited from Ray::Shape
static void WriteInset (std::ostream &stream)
 

Private Member Functions

void _write (std::ostream &stream) const
 
void _read (std::istream &stream)
 

Private Attributes

GLuint _vertexBufferID = 0
 
GLuint _elementBufferID = 0
 
unsigned int _tNum
 
unsigned int _vNum
 
const class Vertex_vertices
 
int _materialIndex
 
const class Material_material
 

Additional Inherited Members

- Public Types inherited from Ray::Shape
typedef std::function< ShapeProcessingInfo::ProcessingType(const ShapeProcessingInfo &, const Shape &) > Filter
 
typedef std::function< void(const ShapeProcessingInfo &, const Shape &) > Kernel
 
typedef std::function< bool(double) > RayIntersectionFilter
 
typedef std::function< void(const ShapeProcessingInfo &, const class RayShapeIntersectionInfo &) > RayIntersectionKernel
 
- Public Attributes inherited from Ray::ShapeList
std::vector< Shape * > shapes
 
- Static Public Attributes inherited from Ray::ShapeList
static std::unordered_map< std::string, Util::BaseFactory< Shape > * > ShapeFactories
 
- Static Public Attributes inherited from Ray::Shape
static unsigned int OpenGLTessellationComplexity
 
static unsigned int WriteInsetSize = 0
 
- Protected Attributes inherited from Ray::Shape
ShapeBoundingBox _bBox
 
size_t _primitiveNum
 

Detailed Description

This class represents a node which stores a triangle list. It's children can only be Triangles or TrivialShapeLists.

Constructor & Destructor Documentation

◆ TriangleList()

TriangleList::TriangleList ( void  )

The default constructor

Member Function Documentation

◆ _read()

void TriangleList::_read ( std::istream &  stream)
privatevirtual

This method reads the Shape from the stream (excluding the starting directive)

Reimplemented from Ray::ShapeList.

◆ _write()

void TriangleList::_write ( std::ostream &  stream) const
privatevirtual

This method writes the Shape into the stream (including the starting directive)

Reimplemented from Ray::ShapeList.

◆ Directive()

static std::string Ray::TriangleList::Directive ( void  )
inlinestatic

This static method returns the directive header describing the shape.

◆ drawOpenGL()

void TriangleList::drawOpenGL ( GLSLProgram glslProgram) const
virtual

This method calls the necessary OpenGL commands to render the primitive.

Reimplemented from Ray::ShapeList.

◆ init()

void TriangleList::init ( const class LocalSceneData data)
virtual

This method should be called (once) immediately after setting up the scene graph

Reimplemented from Ray::ShapeList.

◆ initOpenGL()

void TriangleList::initOpenGL ( void  )
virtual

This method should be called (once) after an OpenGL context has been created

Reimplemented from Ray::ShapeList.

◆ name()

std::string Ray::TriangleList::name ( void  ) const
inlinevirtual

This method returns the name of the shape

Reimplemented from Ray::ShapeList.

◆ processAllIntersections()

int TriangleList::processAllIntersections ( const Util::Ray3D ray,
const Util::BoundingBox1D range,
const RayIntersectionFilter rFilter,
const RayIntersectionKernel rKernel,
ShapeProcessingInfo  spInfo,
unsigned int  tIdx 
) const
virtual

This method processes all shapes which intersect the ray within the prescribed range and passing the rFilter test, invoking the rKernel kernel with the intersection information. The processing terminates early if the kernel returns false. The function returns the number of valid intersections.

Reimplemented from Ray::ShapeList.

◆ processFirstIntersection()

bool TriangleList::processFirstIntersection ( const Util::Ray3D ray,
const Util::BoundingBox1D range,
const RayIntersectionFilter rFilter,
const RayIntersectionKernel rKernel,
ShapeProcessingInfo  spInfo,
unsigned int  tIdx 
) const
virtual

This method processes the first shape which intersect the ray within the prescribed range and passing the rFilter test, invoking the rKernel kernel with the intersection information. The function returns true if there was an intersection.

Reimplemented from Ray::ShapeList.

◆ processOverlapping()

void TriangleList::processOverlapping ( const Filter filter,
const Kernel kernel,
ShapeProcessingInfo  spInfo 
) const
virtual

This method process Shapes by calling the "kernel" function on every shape whose bounding box passes the "filter" test. The tInfo parameter stores the accumulation of transformations encountered when traversing the scene-graph. Note that the bounding box is in the coordinate frame of the node.

Reimplemented from Ray::ShapeList.

Member Data Documentation

◆ _elementBufferID

GLuint Ray::TriangleList::_elementBufferID = 0
private

The OpenGL element buffer identifier

◆ _material

const class Material* Ray::TriangleList::_material
private

The material associated to all triangles within the list

◆ _materialIndex

int Ray::TriangleList::_materialIndex
private

The index of the material associated with the box

◆ _tNum

unsigned int Ray::TriangleList::_tNum
private

The number of triangles in the list

◆ _vertexBufferID

GLuint Ray::TriangleList::_vertexBufferID = 0
private

The OpenGL vertex buffer identifier

◆ _vertices

const class Vertex* Ray::TriangleList::_vertices
private

The list of vertices

◆ _vNum

unsigned int Ray::TriangleList::_vNum
private

The number of vertices in the list


The documentation for this class was generated from the following files: