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Assignments
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GL
►
Image
►
JPEG
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Ray
box.cpp
►
box.h
box.todo.cpp
►
camera.cpp
►
camera.h
camera.todo.cpp
cone.cpp
►
cone.h
cone.todo.cpp
cylinder.cpp
►
cylinder.h
cylinder.todo.cpp
directionalLight.cpp
►
directionalLight.h
directionalLight.todo.cpp
fileInstance.cpp
►
fileInstance.h
GLSLProgram.cpp
►
GLSLProgram.h
►
keyFrames.h
►
keyFrames.inl
►
light.h
mouse.cpp
►
mouse.h
pointLight.cpp
►
pointLight.h
pointLight.todo.cpp
►
scene.cpp
►
scene.h
scene.inl
scene.todo.cpp
shape.cpp
►
shape.h
shapeList.cpp
►
shapeList.h
shapeList.todo.cpp
sphere.cpp
►
sphere.h
sphere.todo.cpp
sphereLight.cpp
►
sphereLight.h
sphereLight.todo.cpp
spotLight.cpp
►
spotLight.h
spotLight.todo.cpp
torus.cpp
►
torus.h
torus.todo.cpp
triangle.cpp
►
triangle.h
triangle.todo.cpp
window.cpp
►
window.h
►
SVD
►
Util
►
main1.cpp
►
main2.cpp
►
main3.cpp
►
main4.cpp
►
File Members
torus.cpp File Reference
#include <cmath>
#include <
Util/exceptions.h
>
#include "
torus.h
"
#include "
scene.h
"
Assignments
Ray
torus.cpp
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