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wglew.h File Reference
#include <windows.h>

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Classes

struct  _GPU_DEVICE
 

Macros

#define __WGLEW_H__
 
#define __wglext_h_
 
#define WIN32_LEAN_AND_MEAN   1
 
#define GLEWAPI   extern __declspec(dllimport)
 
#define WGL_3DFX_multisample   1
 
#define WGL_SAMPLE_BUFFERS_3DFX   0x2060
 
#define WGL_SAMPLES_3DFX   0x2061
 
#define WGLEW_3DFX_multisample   WGLEW_GET_VAR(__WGLEW_3DFX_multisample)
 
#define WGL_3DL_stereo_control   1
 
#define WGL_STEREO_EMITTER_ENABLE_3DL   0x2055
 
#define WGL_STEREO_EMITTER_DISABLE_3DL   0x2056
 
#define WGL_STEREO_POLARITY_NORMAL_3DL   0x2057
 
#define WGL_STEREO_POLARITY_INVERT_3DL   0x2058
 
#define wglSetStereoEmitterState3DL   WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL)
 
#define WGLEW_3DL_stereo_control   WGLEW_GET_VAR(__WGLEW_3DL_stereo_control)
 
#define WGL_AMD_gpu_association   1
 
#define WGL_GPU_VENDOR_AMD   0x1F00
 
#define WGL_GPU_RENDERER_STRING_AMD   0x1F01
 
#define WGL_GPU_OPENGL_VERSION_STRING_AMD   0x1F02
 
#define WGL_GPU_FASTEST_TARGET_GPUS_AMD   0x21A2
 
#define WGL_GPU_RAM_AMD   0x21A3
 
#define WGL_GPU_CLOCK_AMD   0x21A4
 
#define WGL_GPU_NUM_PIPES_AMD   0x21A5
 
#define WGL_GPU_NUM_SIMD_AMD   0x21A6
 
#define WGL_GPU_NUM_RB_AMD   0x21A7
 
#define WGL_GPU_NUM_SPI_AMD   0x21A8
 
#define wglBlitContextFramebufferAMD   WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD)
 
#define wglCreateAssociatedContextAMD   WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD)
 
#define wglCreateAssociatedContextAttribsAMD   WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD)
 
#define wglDeleteAssociatedContextAMD   WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD)
 
#define wglGetContextGPUIDAMD   WGLEW_GET_FUN(__wglewGetContextGPUIDAMD)
 
#define wglGetCurrentAssociatedContextAMD   WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD)
 
#define wglGetGPUIDsAMD   WGLEW_GET_FUN(__wglewGetGPUIDsAMD)
 
#define wglGetGPUInfoAMD   WGLEW_GET_FUN(__wglewGetGPUInfoAMD)
 
#define wglMakeAssociatedContextCurrentAMD   WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD)
 
#define WGLEW_AMD_gpu_association   WGLEW_GET_VAR(__WGLEW_AMD_gpu_association)
 
#define WGL_ARB_buffer_region   1
 
#define WGL_FRONT_COLOR_BUFFER_BIT_ARB   0x00000001
 
#define WGL_BACK_COLOR_BUFFER_BIT_ARB   0x00000002
 
#define WGL_DEPTH_BUFFER_BIT_ARB   0x00000004
 
#define WGL_STENCIL_BUFFER_BIT_ARB   0x00000008
 
#define wglCreateBufferRegionARB   WGLEW_GET_FUN(__wglewCreateBufferRegionARB)
 
#define wglDeleteBufferRegionARB   WGLEW_GET_FUN(__wglewDeleteBufferRegionARB)
 
#define wglRestoreBufferRegionARB   WGLEW_GET_FUN(__wglewRestoreBufferRegionARB)
 
#define wglSaveBufferRegionARB   WGLEW_GET_FUN(__wglewSaveBufferRegionARB)
 
#define WGLEW_ARB_buffer_region   WGLEW_GET_VAR(__WGLEW_ARB_buffer_region)
 
#define WGL_ARB_context_flush_control   1
 
#define WGLEW_ARB_context_flush_control   WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control)
 
#define WGL_ARB_create_context   1
 
#define WGL_CONTEXT_DEBUG_BIT_ARB   0x0001
 
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB   0x0002
 
#define WGL_CONTEXT_MAJOR_VERSION_ARB   0x2091
 
#define WGL_CONTEXT_MINOR_VERSION_ARB   0x2092
 
#define WGL_CONTEXT_LAYER_PLANE_ARB   0x2093
 
#define WGL_CONTEXT_FLAGS_ARB   0x2094
 
#define ERROR_INVALID_VERSION_ARB   0x2095
 
#define ERROR_INVALID_PROFILE_ARB   0x2096
 
#define wglCreateContextAttribsARB   WGLEW_GET_FUN(__wglewCreateContextAttribsARB)
 
#define WGLEW_ARB_create_context   WGLEW_GET_VAR(__WGLEW_ARB_create_context)
 
#define WGL_ARB_create_context_no_error   1
 
#define WGLEW_ARB_create_context_no_error   WGLEW_GET_VAR(__WGLEW_ARB_create_context_no_error)
 
#define WGL_ARB_create_context_profile   1
 
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB   0x00000001
 
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB   0x00000002
 
#define WGL_CONTEXT_PROFILE_MASK_ARB   0x9126
 
#define WGLEW_ARB_create_context_profile   WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile)
 
#define WGL_ARB_create_context_robustness   1
 
#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB   0x00000004
 
#define WGL_LOSE_CONTEXT_ON_RESET_ARB   0x8252
 
#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB   0x8256
 
#define WGL_NO_RESET_NOTIFICATION_ARB   0x8261
 
#define WGLEW_ARB_create_context_robustness   WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness)
 
#define WGL_ARB_extensions_string   1
 
#define wglGetExtensionsStringARB   WGLEW_GET_FUN(__wglewGetExtensionsStringARB)
 
#define WGLEW_ARB_extensions_string   WGLEW_GET_VAR(__WGLEW_ARB_extensions_string)
 
#define WGL_ARB_framebuffer_sRGB   1
 
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB   0x20A9
 
#define WGLEW_ARB_framebuffer_sRGB   WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB)
 
#define WGL_ARB_make_current_read   1
 
#define ERROR_INVALID_PIXEL_TYPE_ARB   0x2043
 
#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB   0x2054
 
#define wglGetCurrentReadDCARB   WGLEW_GET_FUN(__wglewGetCurrentReadDCARB)
 
#define wglMakeContextCurrentARB   WGLEW_GET_FUN(__wglewMakeContextCurrentARB)
 
#define WGLEW_ARB_make_current_read   WGLEW_GET_VAR(__WGLEW_ARB_make_current_read)
 
#define WGL_ARB_multisample   1
 
#define WGL_SAMPLE_BUFFERS_ARB   0x2041
 
#define WGL_SAMPLES_ARB   0x2042
 
#define WGLEW_ARB_multisample   WGLEW_GET_VAR(__WGLEW_ARB_multisample)
 
#define WGL_ARB_pbuffer   1
 
#define WGL_DRAW_TO_PBUFFER_ARB   0x202D
 
#define WGL_MAX_PBUFFER_PIXELS_ARB   0x202E
 
#define WGL_MAX_PBUFFER_WIDTH_ARB   0x202F
 
#define WGL_MAX_PBUFFER_HEIGHT_ARB   0x2030
 
#define WGL_PBUFFER_LARGEST_ARB   0x2033
 
#define WGL_PBUFFER_WIDTH_ARB   0x2034
 
#define WGL_PBUFFER_HEIGHT_ARB   0x2035
 
#define WGL_PBUFFER_LOST_ARB   0x2036
 
#define wglCreatePbufferARB   WGLEW_GET_FUN(__wglewCreatePbufferARB)
 
#define wglDestroyPbufferARB   WGLEW_GET_FUN(__wglewDestroyPbufferARB)
 
#define wglGetPbufferDCARB   WGLEW_GET_FUN(__wglewGetPbufferDCARB)
 
#define wglQueryPbufferARB   WGLEW_GET_FUN(__wglewQueryPbufferARB)
 
#define wglReleasePbufferDCARB   WGLEW_GET_FUN(__wglewReleasePbufferDCARB)
 
#define WGLEW_ARB_pbuffer   WGLEW_GET_VAR(__WGLEW_ARB_pbuffer)
 
#define WGL_ARB_pixel_format   1
 
#define WGL_NUMBER_PIXEL_FORMATS_ARB   0x2000
 
#define WGL_DRAW_TO_WINDOW_ARB   0x2001
 
#define WGL_DRAW_TO_BITMAP_ARB   0x2002
 
#define WGL_ACCELERATION_ARB   0x2003
 
#define WGL_NEED_PALETTE_ARB   0x2004
 
#define WGL_NEED_SYSTEM_PALETTE_ARB   0x2005
 
#define WGL_SWAP_LAYER_BUFFERS_ARB   0x2006
 
#define WGL_SWAP_METHOD_ARB   0x2007
 
#define WGL_NUMBER_OVERLAYS_ARB   0x2008
 
#define WGL_NUMBER_UNDERLAYS_ARB   0x2009
 
#define WGL_TRANSPARENT_ARB   0x200A
 
#define WGL_SHARE_DEPTH_ARB   0x200C
 
#define WGL_SHARE_STENCIL_ARB   0x200D
 
#define WGL_SHARE_ACCUM_ARB   0x200E
 
#define WGL_SUPPORT_GDI_ARB   0x200F
 
#define WGL_SUPPORT_OPENGL_ARB   0x2010
 
#define WGL_DOUBLE_BUFFER_ARB   0x2011
 
#define WGL_STEREO_ARB   0x2012
 
#define WGL_PIXEL_TYPE_ARB   0x2013
 
#define WGL_COLOR_BITS_ARB   0x2014
 
#define WGL_RED_BITS_ARB   0x2015
 
#define WGL_RED_SHIFT_ARB   0x2016
 
#define WGL_GREEN_BITS_ARB   0x2017
 
#define WGL_GREEN_SHIFT_ARB   0x2018
 
#define WGL_BLUE_BITS_ARB   0x2019
 
#define WGL_BLUE_SHIFT_ARB   0x201A
 
#define WGL_ALPHA_BITS_ARB   0x201B
 
#define WGL_ALPHA_SHIFT_ARB   0x201C
 
#define WGL_ACCUM_BITS_ARB   0x201D
 
#define WGL_ACCUM_RED_BITS_ARB   0x201E
 
#define WGL_ACCUM_GREEN_BITS_ARB   0x201F
 
#define WGL_ACCUM_BLUE_BITS_ARB   0x2020
 
#define WGL_ACCUM_ALPHA_BITS_ARB   0x2021
 
#define WGL_DEPTH_BITS_ARB   0x2022
 
#define WGL_STENCIL_BITS_ARB   0x2023
 
#define WGL_AUX_BUFFERS_ARB   0x2024
 
#define WGL_NO_ACCELERATION_ARB   0x2025
 
#define WGL_GENERIC_ACCELERATION_ARB   0x2026
 
#define WGL_FULL_ACCELERATION_ARB   0x2027
 
#define WGL_SWAP_EXCHANGE_ARB   0x2028
 
#define WGL_SWAP_COPY_ARB   0x2029
 
#define WGL_SWAP_UNDEFINED_ARB   0x202A
 
#define WGL_TYPE_RGBA_ARB   0x202B
 
#define WGL_TYPE_COLORINDEX_ARB   0x202C
 
#define WGL_TRANSPARENT_RED_VALUE_ARB   0x2037
 
#define WGL_TRANSPARENT_GREEN_VALUE_ARB   0x2038
 
#define WGL_TRANSPARENT_BLUE_VALUE_ARB   0x2039
 
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB   0x203A
 
#define WGL_TRANSPARENT_INDEX_VALUE_ARB   0x203B
 
#define wglChoosePixelFormatARB   WGLEW_GET_FUN(__wglewChoosePixelFormatARB)
 
#define wglGetPixelFormatAttribfvARB   WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB)
 
#define wglGetPixelFormatAttribivARB   WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB)
 
#define WGLEW_ARB_pixel_format   WGLEW_GET_VAR(__WGLEW_ARB_pixel_format)
 
#define WGL_ARB_pixel_format_float   1
 
#define WGL_TYPE_RGBA_FLOAT_ARB   0x21A0
 
#define WGLEW_ARB_pixel_format_float   WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float)
 
#define WGL_ARB_render_texture   1
 
#define WGL_BIND_TO_TEXTURE_RGB_ARB   0x2070
 
#define WGL_BIND_TO_TEXTURE_RGBA_ARB   0x2071
 
#define WGL_TEXTURE_FORMAT_ARB   0x2072
 
#define WGL_TEXTURE_TARGET_ARB   0x2073
 
#define WGL_MIPMAP_TEXTURE_ARB   0x2074
 
#define WGL_TEXTURE_RGB_ARB   0x2075
 
#define WGL_TEXTURE_RGBA_ARB   0x2076
 
#define WGL_NO_TEXTURE_ARB   0x2077
 
#define WGL_TEXTURE_CUBE_MAP_ARB   0x2078
 
#define WGL_TEXTURE_1D_ARB   0x2079
 
#define WGL_TEXTURE_2D_ARB   0x207A
 
#define WGL_MIPMAP_LEVEL_ARB   0x207B
 
#define WGL_CUBE_MAP_FACE_ARB   0x207C
 
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB   0x207D
 
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB   0x207E
 
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB   0x207F
 
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB   0x2080
 
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB   0x2081
 
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB   0x2082
 
#define WGL_FRONT_LEFT_ARB   0x2083
 
#define WGL_FRONT_RIGHT_ARB   0x2084
 
#define WGL_BACK_LEFT_ARB   0x2085
 
#define WGL_BACK_RIGHT_ARB   0x2086
 
#define WGL_AUX0_ARB   0x2087
 
#define WGL_AUX1_ARB   0x2088
 
#define WGL_AUX2_ARB   0x2089
 
#define WGL_AUX3_ARB   0x208A
 
#define WGL_AUX4_ARB   0x208B
 
#define WGL_AUX5_ARB   0x208C
 
#define WGL_AUX6_ARB   0x208D
 
#define WGL_AUX7_ARB   0x208E
 
#define WGL_AUX8_ARB   0x208F
 
#define WGL_AUX9_ARB   0x2090
 
#define wglBindTexImageARB   WGLEW_GET_FUN(__wglewBindTexImageARB)
 
#define wglReleaseTexImageARB   WGLEW_GET_FUN(__wglewReleaseTexImageARB)
 
#define wglSetPbufferAttribARB   WGLEW_GET_FUN(__wglewSetPbufferAttribARB)
 
#define WGLEW_ARB_render_texture   WGLEW_GET_VAR(__WGLEW_ARB_render_texture)
 
#define WGL_ARB_robustness_application_isolation   1
 
#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB   0x00000008
 
#define WGLEW_ARB_robustness_application_isolation   WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation)
 
#define WGL_ARB_robustness_share_group_isolation   1
 
#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB   0x00000008
 
#define WGLEW_ARB_robustness_share_group_isolation   WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation)
 
#define WGL_ATI_pixel_format_float   1
 
#define WGL_TYPE_RGBA_FLOAT_ATI   0x21A0
 
#define GL_RGBA_FLOAT_MODE_ATI   0x8820
 
#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI   0x8835
 
#define WGLEW_ATI_pixel_format_float   WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float)
 
#define WGL_ATI_render_texture_rectangle   1
 
#define WGL_TEXTURE_RECTANGLE_ATI   0x21A5
 
#define WGLEW_ATI_render_texture_rectangle   WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle)
 
#define WGL_EXT_colorspace   1
 
#define WGL_COLORSPACE_SRGB_EXT   0x3089
 
#define WGL_COLORSPACE_LINEAR_EXT   0x308A
 
#define WGL_COLORSPACE_EXT   0x309D
 
#define WGLEW_EXT_colorspace   WGLEW_GET_VAR(__WGLEW_EXT_colorspace)
 
#define WGL_EXT_create_context_es2_profile   1
 
#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT   0x00000004
 
#define WGLEW_EXT_create_context_es2_profile   WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile)
 
#define WGL_EXT_create_context_es_profile   1
 
#define WGL_CONTEXT_ES_PROFILE_BIT_EXT   0x00000004
 
#define WGLEW_EXT_create_context_es_profile   WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile)
 
#define WGL_EXT_depth_float   1
 
#define WGL_DEPTH_FLOAT_EXT   0x2040
 
#define WGLEW_EXT_depth_float   WGLEW_GET_VAR(__WGLEW_EXT_depth_float)
 
#define WGL_EXT_display_color_table   1
 
#define wglBindDisplayColorTableEXT   WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT)
 
#define wglCreateDisplayColorTableEXT   WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT)
 
#define wglDestroyDisplayColorTableEXT   WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT)
 
#define wglLoadDisplayColorTableEXT   WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT)
 
#define WGLEW_EXT_display_color_table   WGLEW_GET_VAR(__WGLEW_EXT_display_color_table)
 
#define WGL_EXT_extensions_string   1
 
#define wglGetExtensionsStringEXT   WGLEW_GET_FUN(__wglewGetExtensionsStringEXT)
 
#define WGLEW_EXT_extensions_string   WGLEW_GET_VAR(__WGLEW_EXT_extensions_string)
 
#define WGL_EXT_framebuffer_sRGB   1
 
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT   0x20A9
 
#define WGLEW_EXT_framebuffer_sRGB   WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB)
 
#define WGL_EXT_make_current_read   1
 
#define ERROR_INVALID_PIXEL_TYPE_EXT   0x2043
 
#define wglGetCurrentReadDCEXT   WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT)
 
#define wglMakeContextCurrentEXT   WGLEW_GET_FUN(__wglewMakeContextCurrentEXT)
 
#define WGLEW_EXT_make_current_read   WGLEW_GET_VAR(__WGLEW_EXT_make_current_read)
 
#define WGL_EXT_multisample   1
 
#define WGL_SAMPLE_BUFFERS_EXT   0x2041
 
#define WGL_SAMPLES_EXT   0x2042
 
#define WGLEW_EXT_multisample   WGLEW_GET_VAR(__WGLEW_EXT_multisample)
 
#define WGL_EXT_pbuffer   1
 
#define WGL_DRAW_TO_PBUFFER_EXT   0x202D
 
#define WGL_MAX_PBUFFER_PIXELS_EXT   0x202E
 
#define WGL_MAX_PBUFFER_WIDTH_EXT   0x202F
 
#define WGL_MAX_PBUFFER_HEIGHT_EXT   0x2030
 
#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT   0x2031
 
#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT   0x2032
 
#define WGL_PBUFFER_LARGEST_EXT   0x2033
 
#define WGL_PBUFFER_WIDTH_EXT   0x2034
 
#define WGL_PBUFFER_HEIGHT_EXT   0x2035
 
#define wglCreatePbufferEXT   WGLEW_GET_FUN(__wglewCreatePbufferEXT)
 
#define wglDestroyPbufferEXT   WGLEW_GET_FUN(__wglewDestroyPbufferEXT)
 
#define wglGetPbufferDCEXT   WGLEW_GET_FUN(__wglewGetPbufferDCEXT)
 
#define wglQueryPbufferEXT   WGLEW_GET_FUN(__wglewQueryPbufferEXT)
 
#define wglReleasePbufferDCEXT   WGLEW_GET_FUN(__wglewReleasePbufferDCEXT)
 
#define WGLEW_EXT_pbuffer   WGLEW_GET_VAR(__WGLEW_EXT_pbuffer)
 
#define WGL_EXT_pixel_format   1
 
#define WGL_NUMBER_PIXEL_FORMATS_EXT   0x2000
 
#define WGL_DRAW_TO_WINDOW_EXT   0x2001
 
#define WGL_DRAW_TO_BITMAP_EXT   0x2002
 
#define WGL_ACCELERATION_EXT   0x2003
 
#define WGL_NEED_PALETTE_EXT   0x2004
 
#define WGL_NEED_SYSTEM_PALETTE_EXT   0x2005
 
#define WGL_SWAP_LAYER_BUFFERS_EXT   0x2006
 
#define WGL_SWAP_METHOD_EXT   0x2007
 
#define WGL_NUMBER_OVERLAYS_EXT   0x2008
 
#define WGL_NUMBER_UNDERLAYS_EXT   0x2009
 
#define WGL_TRANSPARENT_EXT   0x200A
 
#define WGL_TRANSPARENT_VALUE_EXT   0x200B
 
#define WGL_SHARE_DEPTH_EXT   0x200C
 
#define WGL_SHARE_STENCIL_EXT   0x200D
 
#define WGL_SHARE_ACCUM_EXT   0x200E
 
#define WGL_SUPPORT_GDI_EXT   0x200F
 
#define WGL_SUPPORT_OPENGL_EXT   0x2010
 
#define WGL_DOUBLE_BUFFER_EXT   0x2011
 
#define WGL_STEREO_EXT   0x2012
 
#define WGL_PIXEL_TYPE_EXT   0x2013
 
#define WGL_COLOR_BITS_EXT   0x2014
 
#define WGL_RED_BITS_EXT   0x2015
 
#define WGL_RED_SHIFT_EXT   0x2016
 
#define WGL_GREEN_BITS_EXT   0x2017
 
#define WGL_GREEN_SHIFT_EXT   0x2018
 
#define WGL_BLUE_BITS_EXT   0x2019
 
#define WGL_BLUE_SHIFT_EXT   0x201A
 
#define WGL_ALPHA_BITS_EXT   0x201B
 
#define WGL_ALPHA_SHIFT_EXT   0x201C
 
#define WGL_ACCUM_BITS_EXT   0x201D
 
#define WGL_ACCUM_RED_BITS_EXT   0x201E
 
#define WGL_ACCUM_GREEN_BITS_EXT   0x201F
 
#define WGL_ACCUM_BLUE_BITS_EXT   0x2020
 
#define WGL_ACCUM_ALPHA_BITS_EXT   0x2021
 
#define WGL_DEPTH_BITS_EXT   0x2022
 
#define WGL_STENCIL_BITS_EXT   0x2023
 
#define WGL_AUX_BUFFERS_EXT   0x2024
 
#define WGL_NO_ACCELERATION_EXT   0x2025
 
#define WGL_GENERIC_ACCELERATION_EXT   0x2026
 
#define WGL_FULL_ACCELERATION_EXT   0x2027
 
#define WGL_SWAP_EXCHANGE_EXT   0x2028
 
#define WGL_SWAP_COPY_EXT   0x2029
 
#define WGL_SWAP_UNDEFINED_EXT   0x202A
 
#define WGL_TYPE_RGBA_EXT   0x202B
 
#define WGL_TYPE_COLORINDEX_EXT   0x202C
 
#define wglChoosePixelFormatEXT   WGLEW_GET_FUN(__wglewChoosePixelFormatEXT)
 
#define wglGetPixelFormatAttribfvEXT   WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT)
 
#define wglGetPixelFormatAttribivEXT   WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT)
 
#define WGLEW_EXT_pixel_format   WGLEW_GET_VAR(__WGLEW_EXT_pixel_format)
 
#define WGL_EXT_pixel_format_packed_float   1
 
#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT   0x20A8
 
#define WGLEW_EXT_pixel_format_packed_float   WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float)
 
#define WGL_EXT_swap_control   1
 
#define wglGetSwapIntervalEXT   WGLEW_GET_FUN(__wglewGetSwapIntervalEXT)
 
#define wglSwapIntervalEXT   WGLEW_GET_FUN(__wglewSwapIntervalEXT)
 
#define WGLEW_EXT_swap_control   WGLEW_GET_VAR(__WGLEW_EXT_swap_control)
 
#define WGL_EXT_swap_control_tear   1
 
#define WGLEW_EXT_swap_control_tear   WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear)
 
#define WGL_I3D_digital_video_control   1
 
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D   0x2050
 
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D   0x2051
 
#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D   0x2052
 
#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D   0x2053
 
#define wglGetDigitalVideoParametersI3D   WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D)
 
#define wglSetDigitalVideoParametersI3D   WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D)
 
#define WGLEW_I3D_digital_video_control   WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control)
 
#define WGL_I3D_gamma   1
 
#define WGL_GAMMA_TABLE_SIZE_I3D   0x204E
 
#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D   0x204F
 
#define wglGetGammaTableI3D   WGLEW_GET_FUN(__wglewGetGammaTableI3D)
 
#define wglGetGammaTableParametersI3D   WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D)
 
#define wglSetGammaTableI3D   WGLEW_GET_FUN(__wglewSetGammaTableI3D)
 
#define wglSetGammaTableParametersI3D   WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D)
 
#define WGLEW_I3D_gamma   WGLEW_GET_VAR(__WGLEW_I3D_gamma)
 
#define WGL_I3D_genlock   1
 
#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D   0x2044
 
#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D   0x2045
 
#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D   0x2046
 
#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D   0x2047
 
#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D   0x2048
 
#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D   0x2049
 
#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D   0x204A
 
#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D   0x204B
 
#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D   0x204C
 
#define wglDisableGenlockI3D   WGLEW_GET_FUN(__wglewDisableGenlockI3D)
 
#define wglEnableGenlockI3D   WGLEW_GET_FUN(__wglewEnableGenlockI3D)
 
#define wglGenlockSampleRateI3D   WGLEW_GET_FUN(__wglewGenlockSampleRateI3D)
 
#define wglGenlockSourceDelayI3D   WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D)
 
#define wglGenlockSourceEdgeI3D   WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D)
 
#define wglGenlockSourceI3D   WGLEW_GET_FUN(__wglewGenlockSourceI3D)
 
#define wglGetGenlockSampleRateI3D   WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D)
 
#define wglGetGenlockSourceDelayI3D   WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D)
 
#define wglGetGenlockSourceEdgeI3D   WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D)
 
#define wglGetGenlockSourceI3D   WGLEW_GET_FUN(__wglewGetGenlockSourceI3D)
 
#define wglIsEnabledGenlockI3D   WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D)
 
#define wglQueryGenlockMaxSourceDelayI3D   WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D)
 
#define WGLEW_I3D_genlock   WGLEW_GET_VAR(__WGLEW_I3D_genlock)
 
#define WGL_I3D_image_buffer   1
 
#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D   0x00000001
 
#define WGL_IMAGE_BUFFER_LOCK_I3D   0x00000002
 
#define wglAssociateImageBufferEventsI3D   WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D)
 
#define wglCreateImageBufferI3D   WGLEW_GET_FUN(__wglewCreateImageBufferI3D)
 
#define wglDestroyImageBufferI3D   WGLEW_GET_FUN(__wglewDestroyImageBufferI3D)
 
#define wglReleaseImageBufferEventsI3D   WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D)
 
#define WGLEW_I3D_image_buffer   WGLEW_GET_VAR(__WGLEW_I3D_image_buffer)
 
#define WGL_I3D_swap_frame_lock   1
 
#define wglDisableFrameLockI3D   WGLEW_GET_FUN(__wglewDisableFrameLockI3D)
 
#define wglEnableFrameLockI3D   WGLEW_GET_FUN(__wglewEnableFrameLockI3D)
 
#define wglIsEnabledFrameLockI3D   WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D)
 
#define wglQueryFrameLockMasterI3D   WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D)
 
#define WGLEW_I3D_swap_frame_lock   WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock)
 
#define WGL_I3D_swap_frame_usage   1
 
#define wglBeginFrameTrackingI3D   WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D)
 
#define wglEndFrameTrackingI3D   WGLEW_GET_FUN(__wglewEndFrameTrackingI3D)
 
#define wglGetFrameUsageI3D   WGLEW_GET_FUN(__wglewGetFrameUsageI3D)
 
#define wglQueryFrameTrackingI3D   WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D)
 
#define WGLEW_I3D_swap_frame_usage   WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage)
 
#define WGL_NV_DX_interop   1
 
#define WGL_ACCESS_READ_ONLY_NV   0x0000
 
#define WGL_ACCESS_READ_WRITE_NV   0x0001
 
#define WGL_ACCESS_WRITE_DISCARD_NV   0x0002
 
#define wglDXCloseDeviceNV   WGLEW_GET_FUN(__wglewDXCloseDeviceNV)
 
#define wglDXLockObjectsNV   WGLEW_GET_FUN(__wglewDXLockObjectsNV)
 
#define wglDXObjectAccessNV   WGLEW_GET_FUN(__wglewDXObjectAccessNV)
 
#define wglDXOpenDeviceNV   WGLEW_GET_FUN(__wglewDXOpenDeviceNV)
 
#define wglDXRegisterObjectNV   WGLEW_GET_FUN(__wglewDXRegisterObjectNV)
 
#define wglDXSetResourceShareHandleNV   WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV)
 
#define wglDXUnlockObjectsNV   WGLEW_GET_FUN(__wglewDXUnlockObjectsNV)
 
#define wglDXUnregisterObjectNV   WGLEW_GET_FUN(__wglewDXUnregisterObjectNV)
 
#define WGLEW_NV_DX_interop   WGLEW_GET_VAR(__WGLEW_NV_DX_interop)
 
#define WGL_NV_DX_interop2   1
 
#define WGLEW_NV_DX_interop2   WGLEW_GET_VAR(__WGLEW_NV_DX_interop2)
 
#define WGL_NV_copy_image   1
 
#define wglCopyImageSubDataNV   WGLEW_GET_FUN(__wglewCopyImageSubDataNV)
 
#define WGLEW_NV_copy_image   WGLEW_GET_VAR(__WGLEW_NV_copy_image)
 
#define WGL_NV_delay_before_swap   1
 
#define wglDelayBeforeSwapNV   WGLEW_GET_FUN(__wglewDelayBeforeSwapNV)
 
#define WGLEW_NV_delay_before_swap   WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap)
 
#define WGL_NV_float_buffer   1
 
#define WGL_FLOAT_COMPONENTS_NV   0x20B0
 
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV   0x20B1
 
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV   0x20B2
 
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV   0x20B3
 
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV   0x20B4
 
#define WGL_TEXTURE_FLOAT_R_NV   0x20B5
 
#define WGL_TEXTURE_FLOAT_RG_NV   0x20B6
 
#define WGL_TEXTURE_FLOAT_RGB_NV   0x20B7
 
#define WGL_TEXTURE_FLOAT_RGBA_NV   0x20B8
 
#define WGLEW_NV_float_buffer   WGLEW_GET_VAR(__WGLEW_NV_float_buffer)
 
#define WGL_NV_gpu_affinity   1
 
#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV   0x20D0
 
#define WGL_ERROR_MISSING_AFFINITY_MASK_NV   0x20D1
 
#define wglCreateAffinityDCNV   WGLEW_GET_FUN(__wglewCreateAffinityDCNV)
 
#define wglDeleteDCNV   WGLEW_GET_FUN(__wglewDeleteDCNV)
 
#define wglEnumGpuDevicesNV   WGLEW_GET_FUN(__wglewEnumGpuDevicesNV)
 
#define wglEnumGpusFromAffinityDCNV   WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV)
 
#define wglEnumGpusNV   WGLEW_GET_FUN(__wglewEnumGpusNV)
 
#define WGLEW_NV_gpu_affinity   WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity)
 
#define WGL_NV_multisample_coverage   1
 
#define WGL_COVERAGE_SAMPLES_NV   0x2042
 
#define WGL_COLOR_SAMPLES_NV   0x20B9
 
#define WGLEW_NV_multisample_coverage   WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage)
 
#define WGL_NV_present_video   1
 
#define WGL_NUM_VIDEO_SLOTS_NV   0x20F0
 
#define wglBindVideoDeviceNV   WGLEW_GET_FUN(__wglewBindVideoDeviceNV)
 
#define wglEnumerateVideoDevicesNV   WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV)
 
#define wglQueryCurrentContextNV   WGLEW_GET_FUN(__wglewQueryCurrentContextNV)
 
#define WGLEW_NV_present_video   WGLEW_GET_VAR(__WGLEW_NV_present_video)
 
#define WGL_NV_render_depth_texture   1
 
#define WGL_NO_TEXTURE_ARB   0x2077
 
#define WGL_BIND_TO_TEXTURE_DEPTH_NV   0x20A3
 
#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV   0x20A4
 
#define WGL_DEPTH_TEXTURE_FORMAT_NV   0x20A5
 
#define WGL_TEXTURE_DEPTH_COMPONENT_NV   0x20A6
 
#define WGL_DEPTH_COMPONENT_NV   0x20A7
 
#define WGLEW_NV_render_depth_texture   WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture)
 
#define WGL_NV_render_texture_rectangle   1
 
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV   0x20A0
 
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV   0x20A1
 
#define WGL_TEXTURE_RECTANGLE_NV   0x20A2
 
#define WGLEW_NV_render_texture_rectangle   WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle)
 
#define WGL_NV_swap_group   1
 
#define wglBindSwapBarrierNV   WGLEW_GET_FUN(__wglewBindSwapBarrierNV)
 
#define wglJoinSwapGroupNV   WGLEW_GET_FUN(__wglewJoinSwapGroupNV)
 
#define wglQueryFrameCountNV   WGLEW_GET_FUN(__wglewQueryFrameCountNV)
 
#define wglQueryMaxSwapGroupsNV   WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV)
 
#define wglQuerySwapGroupNV   WGLEW_GET_FUN(__wglewQuerySwapGroupNV)
 
#define wglResetFrameCountNV   WGLEW_GET_FUN(__wglewResetFrameCountNV)
 
#define WGLEW_NV_swap_group   WGLEW_GET_VAR(__WGLEW_NV_swap_group)
 
#define WGL_NV_vertex_array_range   1
 
#define wglAllocateMemoryNV   WGLEW_GET_FUN(__wglewAllocateMemoryNV)
 
#define wglFreeMemoryNV   WGLEW_GET_FUN(__wglewFreeMemoryNV)
 
#define WGLEW_NV_vertex_array_range   WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range)
 
#define WGL_NV_video_capture   1
 
#define WGL_UNIQUE_ID_NV   0x20CE
 
#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV   0x20CF
 
#define wglBindVideoCaptureDeviceNV   WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV)
 
#define wglEnumerateVideoCaptureDevicesNV   WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV)
 
#define wglLockVideoCaptureDeviceNV   WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV)
 
#define wglQueryVideoCaptureDeviceNV   WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV)
 
#define wglReleaseVideoCaptureDeviceNV   WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV)
 
#define WGLEW_NV_video_capture   WGLEW_GET_VAR(__WGLEW_NV_video_capture)
 
#define WGL_NV_video_output   1
 
#define WGL_BIND_TO_VIDEO_RGB_NV   0x20C0
 
#define WGL_BIND_TO_VIDEO_RGBA_NV   0x20C1
 
#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV   0x20C2
 
#define WGL_VIDEO_OUT_COLOR_NV   0x20C3
 
#define WGL_VIDEO_OUT_ALPHA_NV   0x20C4
 
#define WGL_VIDEO_OUT_DEPTH_NV   0x20C5
 
#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV   0x20C6
 
#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV   0x20C7
 
#define WGL_VIDEO_OUT_FRAME   0x20C8
 
#define WGL_VIDEO_OUT_FIELD_1   0x20C9
 
#define WGL_VIDEO_OUT_FIELD_2   0x20CA
 
#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2   0x20CB
 
#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1   0x20CC
 
#define wglBindVideoImageNV   WGLEW_GET_FUN(__wglewBindVideoImageNV)
 
#define wglGetVideoDeviceNV   WGLEW_GET_FUN(__wglewGetVideoDeviceNV)
 
#define wglGetVideoInfoNV   WGLEW_GET_FUN(__wglewGetVideoInfoNV)
 
#define wglReleaseVideoDeviceNV   WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV)
 
#define wglReleaseVideoImageNV   WGLEW_GET_FUN(__wglewReleaseVideoImageNV)
 
#define wglSendPbufferToVideoNV   WGLEW_GET_FUN(__wglewSendPbufferToVideoNV)
 
#define WGLEW_NV_video_output   WGLEW_GET_VAR(__WGLEW_NV_video_output)
 
#define WGL_OML_sync_control   1
 
#define wglGetMscRateOML   WGLEW_GET_FUN(__wglewGetMscRateOML)
 
#define wglGetSyncValuesOML   WGLEW_GET_FUN(__wglewGetSyncValuesOML)
 
#define wglSwapBuffersMscOML   WGLEW_GET_FUN(__wglewSwapBuffersMscOML)
 
#define wglSwapLayerBuffersMscOML   WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML)
 
#define wglWaitForMscOML   WGLEW_GET_FUN(__wglewWaitForMscOML)
 
#define wglWaitForSbcOML   WGLEW_GET_FUN(__wglewWaitForSbcOML)
 
#define WGLEW_OML_sync_control   WGLEW_GET_VAR(__WGLEW_OML_sync_control)
 
#define WGLEW_FUN_EXPORT   GLEW_FUN_EXPORT
 
#define WGLEW_VAR_EXPORT   GLEW_VAR_EXPORT
 
#define WGLEW_GET_VAR(x)   (*(const GLboolean*)&x)
 
#define WGLEW_GET_FUN(x)   x
 

Typedefs

typedef BOOL(WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState)
 
typedef VOID(WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
 
typedef HGLRC(WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id)
 
typedef HGLRC(WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList)
 
typedef BOOL(WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc)
 
typedef UINT(WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc)
 
typedef HGLRC(WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void)
 
typedef UINT(WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids)
 
typedef INT(WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void *data)
 
typedef BOOL(WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc)
 
typedef HANDLE(WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType)
 
typedef VOID(WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion)
 
typedef BOOL(WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc)
 
typedef BOOL(WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height)
 
typedef HGLRC(WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList)
 
typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc)
 
typedef HDC(WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID)
 
typedef BOOL(WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc)
 
typedef HPBUFFERARB(WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList)
 
typedef BOOL(WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer)
 
typedef HDC(WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer)
 
typedef BOOL(WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue)
 
typedef int(WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC)
 
typedef BOOL(WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)
 
typedef BOOL(WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues)
 
typedef BOOL(WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues)
 
typedef BOOL(WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer)
 
typedef BOOL(WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer)
 
typedef BOOL(WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList)
 
typedef GLboolean(WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id)
 
typedef GLboolean(WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id)
 
typedef void(WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id)
 
typedef GLboolean(WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort *table, GLuint length)
 
typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void)
 
typedef HDC(WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID)
 
typedef BOOL(WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc)
 
typedef HPBUFFEREXT(WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList)
 
typedef BOOL(WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer)
 
typedef HDC(WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer)
 
typedef BOOL(WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue)
 
typedef int(WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC)
 
typedef BOOL(WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)
 
typedef BOOL(WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues)
 
typedef BOOL(WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues)
 
typedef int(WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void)
 
typedef BOOL(WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval)
 
typedef BOOL(WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue)
 
typedef BOOL(WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue)
 
typedef BOOL(WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue)
 
typedef BOOL(WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue)
 
typedef BOOL(WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue)
 
typedef BOOL(WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue)
 
typedef BOOL(WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC)
 
typedef BOOL(WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC)
 
typedef BOOL(WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate)
 
typedef BOOL(WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay)
 
typedef BOOL(WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge)
 
typedef BOOL(WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource)
 
typedef BOOL(WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate)
 
typedef BOOL(WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay)
 
typedef BOOL(WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge)
 
typedef BOOL(WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource)
 
typedef BOOL(WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag)
 
typedef BOOL(WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay)
 
typedef BOOL(WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE *pEvent, LPVOID *pAddress, DWORD *pSize, UINT count)
 
typedef LPVOID(WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags)
 
typedef BOOL(WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress)
 
typedef BOOL(WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID *pAddress, UINT count)
 
typedef BOOL(WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID)
 
typedef BOOL(WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID)
 
typedef BOOL(WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag)
 
typedef BOOL(WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag)
 
typedef BOOL(WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void)
 
typedef BOOL(WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void)
 
typedef BOOL(WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage)
 
typedef BOOL(WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage)
 
typedef BOOL(WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice)
 
typedef BOOL(WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects)
 
typedef BOOL(WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access)
 
typedef HANDLE(WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice)
 
typedef HANDLE(WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access)
 
typedef BOOL(WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle)
 
typedef BOOL(WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects)
 
typedef BOOL(WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject)
 
typedef BOOL(WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth)
 
typedef BOOL(WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds)
 
typedef struct _GPU_DEVICE GPU_DEVICE
 
typedef struct _GPU_DEVICEPGPU_DEVICE
 
typedef HDC(WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList)
 
typedef BOOL(WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc)
 
typedef BOOL(WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice)
 
typedef BOOL(WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu)
 
typedef BOOL(WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu)
 
typedef BOOL(WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList)
 
typedef int(WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV *phDeviceList)
 
typedef BOOL(WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue)
 
typedef BOOL(WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier)
 
typedef BOOL(WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group)
 
typedef BOOL(WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count)
 
typedef BOOL(WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers)
 
typedef BOOL(WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier)
 
typedef BOOL(WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC)
 
typedef void *(WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority)
 
typedef void(WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer)
 
typedef BOOL(WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice)
 
typedef UINT(WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList)
 
typedef BOOL(WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice)
 
typedef BOOL(WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue)
 
typedef BOOL(WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice)
 
typedef BOOL(WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer)
 
typedef BOOL(WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice)
 
typedef BOOL(WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo)
 
typedef BOOL(WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice)
 
typedef BOOL(WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer)
 
typedef BOOL(WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock)
 
typedef BOOL(WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator)
 
typedef BOOL(WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc)
 
typedef INT64(WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder)
 
typedef INT64(WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder)
 
typedef BOOL(WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc)
 
typedef BOOL(WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc)
 

Functions

 DECLARE_HANDLE (HPBUFFERARB)
 
 DECLARE_HANDLE (HPBUFFEREXT)
 
 DECLARE_HANDLE (HGPUNV)
 
 DECLARE_HANDLE (HVIDEOOUTPUTDEVICENV)
 
 DECLARE_HANDLE (HVIDEOINPUTDEVICENV)
 
 DECLARE_HANDLE (HPVIDEODEV)
 
GLEWAPI GLenum GLEWAPIENTRY wglewInit ()
 
GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name)
 
GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name)
 

Variables

WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL
 
WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD
 
WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD
 
WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD
 
WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD
 
WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD
 
WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD
 
WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD
 
WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD
 
WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD
 
WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB
 
WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB
 
WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB
 
WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB
 
WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB
 
WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB
 
WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB
 
WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB
 
WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB
 
WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB
 
WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB
 
WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB
 
WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB
 
WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB
 
WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB
 
WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB
 
WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB
 
WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB
 
WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB
 
WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT
 
WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT
 
WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT
 
WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT
 
WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT
 
WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT
 
WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT
 
WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT
 
WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT
 
WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT
 
WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT
 
WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT
 
WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT
 
WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT
 
WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT
 
WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT
 
WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT
 
WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D
 
WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D
 
WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D
 
WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D
 
WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D
 
WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D
 
WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D
 
WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D
 
WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D
 
WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D
 
WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D
 
WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D
 
WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D
 
WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D
 
WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D
 
WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D
 
WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D
 
WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D
 
WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D
 
WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D
 
WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D
 
WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D
 
WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D
 
WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D
 
WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D
 
WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D
 
WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D
 
WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D
 
WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D
 
WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D
 
WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV
 
WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV
 
WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV
 
WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV
 
WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV
 
WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV
 
WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV
 
WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV
 
WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV
 
WGLEW_FUN_EXPORT PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV
 
WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV
 
WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV
 
WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV
 
WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV
 
WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV
 
WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV
 
WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV
 
WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV
 
WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV
 
WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV
 
WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV
 
WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV
 
WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV
 
WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV
 
WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV
 
WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV
 
WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV
 
WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV
 
WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV
 
WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV
 
WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV
 
WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV
 
WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV
 
WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV
 
WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV
 
WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV
 
WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV
 
WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML
 
WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML
 
WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML
 
WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML
 
WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML
 
WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_context_flush_control
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_no_error
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_colorspace
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_delay_before_swap
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output
 
WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control
 

Macro Definition Documentation

◆ __WGLEW_H__

#define __WGLEW_H__

◆ __wglext_h_

#define __wglext_h_

◆ ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB

#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB   0x2054

◆ ERROR_INVALID_PIXEL_TYPE_ARB

#define ERROR_INVALID_PIXEL_TYPE_ARB   0x2043

◆ ERROR_INVALID_PIXEL_TYPE_EXT

#define ERROR_INVALID_PIXEL_TYPE_EXT   0x2043

◆ ERROR_INVALID_PROFILE_ARB

#define ERROR_INVALID_PROFILE_ARB   0x2096

◆ ERROR_INVALID_VERSION_ARB

#define ERROR_INVALID_VERSION_ARB   0x2095

◆ GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI

#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI   0x8835

◆ GL_RGBA_FLOAT_MODE_ATI

#define GL_RGBA_FLOAT_MODE_ATI   0x8820

◆ GLEWAPI

#define GLEWAPI   extern __declspec(dllimport)

◆ WGL_3DFX_multisample

#define WGL_3DFX_multisample   1

◆ WGL_3DL_stereo_control

#define WGL_3DL_stereo_control   1

◆ WGL_ACCELERATION_ARB

#define WGL_ACCELERATION_ARB   0x2003

◆ WGL_ACCELERATION_EXT

#define WGL_ACCELERATION_EXT   0x2003

◆ WGL_ACCESS_READ_ONLY_NV

#define WGL_ACCESS_READ_ONLY_NV   0x0000

◆ WGL_ACCESS_READ_WRITE_NV

#define WGL_ACCESS_READ_WRITE_NV   0x0001

◆ WGL_ACCESS_WRITE_DISCARD_NV

#define WGL_ACCESS_WRITE_DISCARD_NV   0x0002

◆ WGL_ACCUM_ALPHA_BITS_ARB

#define WGL_ACCUM_ALPHA_BITS_ARB   0x2021

◆ WGL_ACCUM_ALPHA_BITS_EXT

#define WGL_ACCUM_ALPHA_BITS_EXT   0x2021

◆ WGL_ACCUM_BITS_ARB

#define WGL_ACCUM_BITS_ARB   0x201D

◆ WGL_ACCUM_BITS_EXT

#define WGL_ACCUM_BITS_EXT   0x201D

◆ WGL_ACCUM_BLUE_BITS_ARB

#define WGL_ACCUM_BLUE_BITS_ARB   0x2020

◆ WGL_ACCUM_BLUE_BITS_EXT

#define WGL_ACCUM_BLUE_BITS_EXT   0x2020

◆ WGL_ACCUM_GREEN_BITS_ARB

#define WGL_ACCUM_GREEN_BITS_ARB   0x201F

◆ WGL_ACCUM_GREEN_BITS_EXT

#define WGL_ACCUM_GREEN_BITS_EXT   0x201F

◆ WGL_ACCUM_RED_BITS_ARB

#define WGL_ACCUM_RED_BITS_ARB   0x201E

◆ WGL_ACCUM_RED_BITS_EXT

#define WGL_ACCUM_RED_BITS_EXT   0x201E

◆ WGL_ALPHA_BITS_ARB

#define WGL_ALPHA_BITS_ARB   0x201B

◆ WGL_ALPHA_BITS_EXT

#define WGL_ALPHA_BITS_EXT   0x201B

◆ WGL_ALPHA_SHIFT_ARB

#define WGL_ALPHA_SHIFT_ARB   0x201C

◆ WGL_ALPHA_SHIFT_EXT

#define WGL_ALPHA_SHIFT_EXT   0x201C

◆ WGL_AMD_gpu_association

#define WGL_AMD_gpu_association   1

◆ WGL_ARB_buffer_region

#define WGL_ARB_buffer_region   1

◆ WGL_ARB_context_flush_control

#define WGL_ARB_context_flush_control   1

◆ WGL_ARB_create_context

#define WGL_ARB_create_context   1

◆ WGL_ARB_create_context_no_error

#define WGL_ARB_create_context_no_error   1

◆ WGL_ARB_create_context_profile

#define WGL_ARB_create_context_profile   1

◆ WGL_ARB_create_context_robustness

#define WGL_ARB_create_context_robustness   1

◆ WGL_ARB_extensions_string

#define WGL_ARB_extensions_string   1

◆ WGL_ARB_framebuffer_sRGB

#define WGL_ARB_framebuffer_sRGB   1

◆ WGL_ARB_make_current_read

#define WGL_ARB_make_current_read   1

◆ WGL_ARB_multisample

#define WGL_ARB_multisample   1

◆ WGL_ARB_pbuffer

#define WGL_ARB_pbuffer   1

◆ WGL_ARB_pixel_format

#define WGL_ARB_pixel_format   1

◆ WGL_ARB_pixel_format_float

#define WGL_ARB_pixel_format_float   1

◆ WGL_ARB_render_texture

#define WGL_ARB_render_texture   1

◆ WGL_ARB_robustness_application_isolation

#define WGL_ARB_robustness_application_isolation   1

◆ WGL_ARB_robustness_share_group_isolation

#define WGL_ARB_robustness_share_group_isolation   1

◆ WGL_ATI_pixel_format_float

#define WGL_ATI_pixel_format_float   1

◆ WGL_ATI_render_texture_rectangle

#define WGL_ATI_render_texture_rectangle   1

◆ WGL_AUX0_ARB

#define WGL_AUX0_ARB   0x2087

◆ WGL_AUX1_ARB

#define WGL_AUX1_ARB   0x2088

◆ WGL_AUX2_ARB

#define WGL_AUX2_ARB   0x2089

◆ WGL_AUX3_ARB

#define WGL_AUX3_ARB   0x208A

◆ WGL_AUX4_ARB

#define WGL_AUX4_ARB   0x208B

◆ WGL_AUX5_ARB

#define WGL_AUX5_ARB   0x208C

◆ WGL_AUX6_ARB

#define WGL_AUX6_ARB   0x208D

◆ WGL_AUX7_ARB

#define WGL_AUX7_ARB   0x208E

◆ WGL_AUX8_ARB

#define WGL_AUX8_ARB   0x208F

◆ WGL_AUX9_ARB

#define WGL_AUX9_ARB   0x2090

◆ WGL_AUX_BUFFERS_ARB

#define WGL_AUX_BUFFERS_ARB   0x2024

◆ WGL_AUX_BUFFERS_EXT

#define WGL_AUX_BUFFERS_EXT   0x2024

◆ WGL_BACK_COLOR_BUFFER_BIT_ARB

#define WGL_BACK_COLOR_BUFFER_BIT_ARB   0x00000002

◆ WGL_BACK_LEFT_ARB

#define WGL_BACK_LEFT_ARB   0x2085

◆ WGL_BACK_RIGHT_ARB

#define WGL_BACK_RIGHT_ARB   0x2086

◆ WGL_BIND_TO_TEXTURE_DEPTH_NV

#define WGL_BIND_TO_TEXTURE_DEPTH_NV   0x20A3

◆ WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV

#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV   0x20A4

◆ WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV

#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV   0x20B1

◆ WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV

#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV   0x20B2

◆ WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV

#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV   0x20B3

◆ WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV

#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV   0x20B4

◆ WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV

#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV   0x20A0

◆ WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV

#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV   0x20A1

◆ WGL_BIND_TO_TEXTURE_RGB_ARB

#define WGL_BIND_TO_TEXTURE_RGB_ARB   0x2070

◆ WGL_BIND_TO_TEXTURE_RGBA_ARB

#define WGL_BIND_TO_TEXTURE_RGBA_ARB   0x2071

◆ WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV

#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV   0x20C2

◆ WGL_BIND_TO_VIDEO_RGB_NV

#define WGL_BIND_TO_VIDEO_RGB_NV   0x20C0

◆ WGL_BIND_TO_VIDEO_RGBA_NV

#define WGL_BIND_TO_VIDEO_RGBA_NV   0x20C1

◆ WGL_BLUE_BITS_ARB

#define WGL_BLUE_BITS_ARB   0x2019

◆ WGL_BLUE_BITS_EXT

#define WGL_BLUE_BITS_EXT   0x2019

◆ WGL_BLUE_SHIFT_ARB

#define WGL_BLUE_SHIFT_ARB   0x201A

◆ WGL_BLUE_SHIFT_EXT

#define WGL_BLUE_SHIFT_EXT   0x201A

◆ WGL_COLOR_BITS_ARB

#define WGL_COLOR_BITS_ARB   0x2014

◆ WGL_COLOR_BITS_EXT

#define WGL_COLOR_BITS_EXT   0x2014

◆ WGL_COLOR_SAMPLES_NV

#define WGL_COLOR_SAMPLES_NV   0x20B9

◆ WGL_COLORSPACE_EXT

#define WGL_COLORSPACE_EXT   0x309D

◆ WGL_COLORSPACE_LINEAR_EXT

#define WGL_COLORSPACE_LINEAR_EXT   0x308A

◆ WGL_COLORSPACE_SRGB_EXT

#define WGL_COLORSPACE_SRGB_EXT   0x3089

◆ WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB

#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB   0x00000002

◆ WGL_CONTEXT_CORE_PROFILE_BIT_ARB

#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB   0x00000001

◆ WGL_CONTEXT_DEBUG_BIT_ARB

#define WGL_CONTEXT_DEBUG_BIT_ARB   0x0001

◆ WGL_CONTEXT_ES2_PROFILE_BIT_EXT

#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT   0x00000004

◆ WGL_CONTEXT_ES_PROFILE_BIT_EXT

#define WGL_CONTEXT_ES_PROFILE_BIT_EXT   0x00000004

◆ WGL_CONTEXT_FLAGS_ARB

#define WGL_CONTEXT_FLAGS_ARB   0x2094

◆ WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB

#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB   0x0002

◆ WGL_CONTEXT_LAYER_PLANE_ARB

#define WGL_CONTEXT_LAYER_PLANE_ARB   0x2093

◆ WGL_CONTEXT_MAJOR_VERSION_ARB

#define WGL_CONTEXT_MAJOR_VERSION_ARB   0x2091

◆ WGL_CONTEXT_MINOR_VERSION_ARB

#define WGL_CONTEXT_MINOR_VERSION_ARB   0x2092

◆ WGL_CONTEXT_PROFILE_MASK_ARB

#define WGL_CONTEXT_PROFILE_MASK_ARB   0x9126

◆ WGL_CONTEXT_RESET_ISOLATION_BIT_ARB [1/2]

#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB   0x00000008

◆ WGL_CONTEXT_RESET_ISOLATION_BIT_ARB [2/2]

#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB   0x00000008

◆ WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB

#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB   0x8256

◆ WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB

#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB   0x00000004

◆ WGL_COVERAGE_SAMPLES_NV

#define WGL_COVERAGE_SAMPLES_NV   0x2042

◆ WGL_CUBE_MAP_FACE_ARB

#define WGL_CUBE_MAP_FACE_ARB   0x207C

◆ WGL_DEPTH_BITS_ARB

#define WGL_DEPTH_BITS_ARB   0x2022

◆ WGL_DEPTH_BITS_EXT

#define WGL_DEPTH_BITS_EXT   0x2022

◆ WGL_DEPTH_BUFFER_BIT_ARB

#define WGL_DEPTH_BUFFER_BIT_ARB   0x00000004

◆ WGL_DEPTH_COMPONENT_NV

#define WGL_DEPTH_COMPONENT_NV   0x20A7

◆ WGL_DEPTH_FLOAT_EXT

#define WGL_DEPTH_FLOAT_EXT   0x2040

◆ WGL_DEPTH_TEXTURE_FORMAT_NV

#define WGL_DEPTH_TEXTURE_FORMAT_NV   0x20A5

◆ WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D

#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D   0x2050

◆ WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D

#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D   0x2051

◆ WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D

#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D   0x2052

◆ WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D

#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D   0x2053

◆ WGL_DOUBLE_BUFFER_ARB

#define WGL_DOUBLE_BUFFER_ARB   0x2011

◆ WGL_DOUBLE_BUFFER_EXT

#define WGL_DOUBLE_BUFFER_EXT   0x2011

◆ WGL_DRAW_TO_BITMAP_ARB

#define WGL_DRAW_TO_BITMAP_ARB   0x2002

◆ WGL_DRAW_TO_BITMAP_EXT

#define WGL_DRAW_TO_BITMAP_EXT   0x2002

◆ WGL_DRAW_TO_PBUFFER_ARB

#define WGL_DRAW_TO_PBUFFER_ARB   0x202D

◆ WGL_DRAW_TO_PBUFFER_EXT

#define WGL_DRAW_TO_PBUFFER_EXT   0x202D

◆ WGL_DRAW_TO_WINDOW_ARB

#define WGL_DRAW_TO_WINDOW_ARB   0x2001

◆ WGL_DRAW_TO_WINDOW_EXT

#define WGL_DRAW_TO_WINDOW_EXT   0x2001

◆ WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV

#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV   0x20D0

◆ WGL_ERROR_MISSING_AFFINITY_MASK_NV

#define WGL_ERROR_MISSING_AFFINITY_MASK_NV   0x20D1

◆ WGL_EXT_colorspace

#define WGL_EXT_colorspace   1

◆ WGL_EXT_create_context_es2_profile

#define WGL_EXT_create_context_es2_profile   1

◆ WGL_EXT_create_context_es_profile

#define WGL_EXT_create_context_es_profile   1

◆ WGL_EXT_depth_float

#define WGL_EXT_depth_float   1

◆ WGL_EXT_display_color_table

#define WGL_EXT_display_color_table   1

◆ WGL_EXT_extensions_string

#define WGL_EXT_extensions_string   1

◆ WGL_EXT_framebuffer_sRGB

#define WGL_EXT_framebuffer_sRGB   1

◆ WGL_EXT_make_current_read

#define WGL_EXT_make_current_read   1

◆ WGL_EXT_multisample

#define WGL_EXT_multisample   1

◆ WGL_EXT_pbuffer

#define WGL_EXT_pbuffer   1

◆ WGL_EXT_pixel_format

#define WGL_EXT_pixel_format   1

◆ WGL_EXT_pixel_format_packed_float

#define WGL_EXT_pixel_format_packed_float   1

◆ WGL_EXT_swap_control

#define WGL_EXT_swap_control   1

◆ WGL_EXT_swap_control_tear

#define WGL_EXT_swap_control_tear   1

◆ WGL_FLOAT_COMPONENTS_NV

#define WGL_FLOAT_COMPONENTS_NV   0x20B0

◆ WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB

#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB   0x20A9

◆ WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT

#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT   0x20A9

◆ WGL_FRONT_COLOR_BUFFER_BIT_ARB

#define WGL_FRONT_COLOR_BUFFER_BIT_ARB   0x00000001

◆ WGL_FRONT_LEFT_ARB

#define WGL_FRONT_LEFT_ARB   0x2083

◆ WGL_FRONT_RIGHT_ARB

#define WGL_FRONT_RIGHT_ARB   0x2084

◆ WGL_FULL_ACCELERATION_ARB

#define WGL_FULL_ACCELERATION_ARB   0x2027

◆ WGL_FULL_ACCELERATION_EXT

#define WGL_FULL_ACCELERATION_EXT   0x2027

◆ WGL_GAMMA_EXCLUDE_DESKTOP_I3D

#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D   0x204F

◆ WGL_GAMMA_TABLE_SIZE_I3D

#define WGL_GAMMA_TABLE_SIZE_I3D   0x204E

◆ WGL_GENERIC_ACCELERATION_ARB

#define WGL_GENERIC_ACCELERATION_ARB   0x2026

◆ WGL_GENERIC_ACCELERATION_EXT

#define WGL_GENERIC_ACCELERATION_EXT   0x2026

◆ WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D

#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D   0x2049

◆ WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D

#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D   0x2048

◆ WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D

#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D   0x204C

◆ WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D

#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D   0x204A

◆ WGL_GENLOCK_SOURCE_EDGE_RISING_I3D

#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D   0x204B

◆ WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D

#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D   0x2046

◆ WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D

#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D   0x2045

◆ WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D

#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D   0x2047

◆ WGL_GENLOCK_SOURCE_MULTIVIEW_I3D

#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D   0x2044

◆ WGL_GPU_CLOCK_AMD

#define WGL_GPU_CLOCK_AMD   0x21A4

◆ WGL_GPU_FASTEST_TARGET_GPUS_AMD

#define WGL_GPU_FASTEST_TARGET_GPUS_AMD   0x21A2

◆ WGL_GPU_NUM_PIPES_AMD

#define WGL_GPU_NUM_PIPES_AMD   0x21A5

◆ WGL_GPU_NUM_RB_AMD

#define WGL_GPU_NUM_RB_AMD   0x21A7

◆ WGL_GPU_NUM_SIMD_AMD

#define WGL_GPU_NUM_SIMD_AMD   0x21A6

◆ WGL_GPU_NUM_SPI_AMD

#define WGL_GPU_NUM_SPI_AMD   0x21A8

◆ WGL_GPU_OPENGL_VERSION_STRING_AMD

#define WGL_GPU_OPENGL_VERSION_STRING_AMD   0x1F02

◆ WGL_GPU_RAM_AMD

#define WGL_GPU_RAM_AMD   0x21A3

◆ WGL_GPU_RENDERER_STRING_AMD

#define WGL_GPU_RENDERER_STRING_AMD   0x1F01

◆ WGL_GPU_VENDOR_AMD

#define WGL_GPU_VENDOR_AMD   0x1F00

◆ WGL_GREEN_BITS_ARB

#define WGL_GREEN_BITS_ARB   0x2017

◆ WGL_GREEN_BITS_EXT

#define WGL_GREEN_BITS_EXT   0x2017

◆ WGL_GREEN_SHIFT_ARB

#define WGL_GREEN_SHIFT_ARB   0x2018

◆ WGL_GREEN_SHIFT_EXT

#define WGL_GREEN_SHIFT_EXT   0x2018

◆ WGL_I3D_digital_video_control

#define WGL_I3D_digital_video_control   1

◆ WGL_I3D_gamma

#define WGL_I3D_gamma   1

◆ WGL_I3D_genlock

#define WGL_I3D_genlock   1

◆ WGL_I3D_image_buffer

#define WGL_I3D_image_buffer   1

◆ WGL_I3D_swap_frame_lock

#define WGL_I3D_swap_frame_lock   1

◆ WGL_I3D_swap_frame_usage

#define WGL_I3D_swap_frame_usage   1

◆ WGL_IMAGE_BUFFER_LOCK_I3D

#define WGL_IMAGE_BUFFER_LOCK_I3D   0x00000002

◆ WGL_IMAGE_BUFFER_MIN_ACCESS_I3D

#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D   0x00000001

◆ WGL_LOSE_CONTEXT_ON_RESET_ARB

#define WGL_LOSE_CONTEXT_ON_RESET_ARB   0x8252

◆ WGL_MAX_PBUFFER_HEIGHT_ARB

#define WGL_MAX_PBUFFER_HEIGHT_ARB   0x2030

◆ WGL_MAX_PBUFFER_HEIGHT_EXT

#define WGL_MAX_PBUFFER_HEIGHT_EXT   0x2030

◆ WGL_MAX_PBUFFER_PIXELS_ARB

#define WGL_MAX_PBUFFER_PIXELS_ARB   0x202E

◆ WGL_MAX_PBUFFER_PIXELS_EXT

#define WGL_MAX_PBUFFER_PIXELS_EXT   0x202E

◆ WGL_MAX_PBUFFER_WIDTH_ARB

#define WGL_MAX_PBUFFER_WIDTH_ARB   0x202F

◆ WGL_MAX_PBUFFER_WIDTH_EXT

#define WGL_MAX_PBUFFER_WIDTH_EXT   0x202F

◆ WGL_MIPMAP_LEVEL_ARB

#define WGL_MIPMAP_LEVEL_ARB   0x207B

◆ WGL_MIPMAP_TEXTURE_ARB

#define WGL_MIPMAP_TEXTURE_ARB   0x2074

◆ WGL_NEED_PALETTE_ARB

#define WGL_NEED_PALETTE_ARB   0x2004

◆ WGL_NEED_PALETTE_EXT

#define WGL_NEED_PALETTE_EXT   0x2004

◆ WGL_NEED_SYSTEM_PALETTE_ARB

#define WGL_NEED_SYSTEM_PALETTE_ARB   0x2005

◆ WGL_NEED_SYSTEM_PALETTE_EXT

#define WGL_NEED_SYSTEM_PALETTE_EXT   0x2005

◆ WGL_NO_ACCELERATION_ARB

#define WGL_NO_ACCELERATION_ARB   0x2025

◆ WGL_NO_ACCELERATION_EXT

#define WGL_NO_ACCELERATION_EXT   0x2025

◆ WGL_NO_RESET_NOTIFICATION_ARB

#define WGL_NO_RESET_NOTIFICATION_ARB   0x8261

◆ WGL_NO_TEXTURE_ARB [1/2]

#define WGL_NO_TEXTURE_ARB   0x2077

◆ WGL_NO_TEXTURE_ARB [2/2]

#define WGL_NO_TEXTURE_ARB   0x2077

◆ WGL_NUM_VIDEO_CAPTURE_SLOTS_NV

#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV   0x20CF

◆ WGL_NUM_VIDEO_SLOTS_NV

#define WGL_NUM_VIDEO_SLOTS_NV   0x20F0

◆ WGL_NUMBER_OVERLAYS_ARB

#define WGL_NUMBER_OVERLAYS_ARB   0x2008

◆ WGL_NUMBER_OVERLAYS_EXT

#define WGL_NUMBER_OVERLAYS_EXT   0x2008

◆ WGL_NUMBER_PIXEL_FORMATS_ARB

#define WGL_NUMBER_PIXEL_FORMATS_ARB   0x2000

◆ WGL_NUMBER_PIXEL_FORMATS_EXT

#define WGL_NUMBER_PIXEL_FORMATS_EXT   0x2000

◆ WGL_NUMBER_UNDERLAYS_ARB

#define WGL_NUMBER_UNDERLAYS_ARB   0x2009

◆ WGL_NUMBER_UNDERLAYS_EXT

#define WGL_NUMBER_UNDERLAYS_EXT   0x2009

◆ WGL_NV_copy_image

#define WGL_NV_copy_image   1

◆ WGL_NV_delay_before_swap

#define WGL_NV_delay_before_swap   1

◆ WGL_NV_DX_interop

#define WGL_NV_DX_interop   1

◆ WGL_NV_DX_interop2

#define WGL_NV_DX_interop2   1

◆ WGL_NV_float_buffer

#define WGL_NV_float_buffer   1

◆ WGL_NV_gpu_affinity

#define WGL_NV_gpu_affinity   1

◆ WGL_NV_multisample_coverage

#define WGL_NV_multisample_coverage   1

◆ WGL_NV_present_video

#define WGL_NV_present_video   1

◆ WGL_NV_render_depth_texture

#define WGL_NV_render_depth_texture   1

◆ WGL_NV_render_texture_rectangle

#define WGL_NV_render_texture_rectangle   1

◆ WGL_NV_swap_group

#define WGL_NV_swap_group   1

◆ WGL_NV_vertex_array_range

#define WGL_NV_vertex_array_range   1

◆ WGL_NV_video_capture

#define WGL_NV_video_capture   1

◆ WGL_NV_video_output

#define WGL_NV_video_output   1

◆ WGL_OML_sync_control

#define WGL_OML_sync_control   1

◆ WGL_OPTIMAL_PBUFFER_HEIGHT_EXT

#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT   0x2032

◆ WGL_OPTIMAL_PBUFFER_WIDTH_EXT

#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT   0x2031

◆ WGL_PBUFFER_HEIGHT_ARB

#define WGL_PBUFFER_HEIGHT_ARB   0x2035

◆ WGL_PBUFFER_HEIGHT_EXT

#define WGL_PBUFFER_HEIGHT_EXT   0x2035

◆ WGL_PBUFFER_LARGEST_ARB

#define WGL_PBUFFER_LARGEST_ARB   0x2033

◆ WGL_PBUFFER_LARGEST_EXT

#define WGL_PBUFFER_LARGEST_EXT   0x2033

◆ WGL_PBUFFER_LOST_ARB

#define WGL_PBUFFER_LOST_ARB   0x2036

◆ WGL_PBUFFER_WIDTH_ARB

#define WGL_PBUFFER_WIDTH_ARB   0x2034

◆ WGL_PBUFFER_WIDTH_EXT

#define WGL_PBUFFER_WIDTH_EXT   0x2034

◆ WGL_PIXEL_TYPE_ARB

#define WGL_PIXEL_TYPE_ARB   0x2013

◆ WGL_PIXEL_TYPE_EXT

#define WGL_PIXEL_TYPE_EXT   0x2013

◆ WGL_RED_BITS_ARB

#define WGL_RED_BITS_ARB   0x2015

◆ WGL_RED_BITS_EXT

#define WGL_RED_BITS_EXT   0x2015

◆ WGL_RED_SHIFT_ARB

#define WGL_RED_SHIFT_ARB   0x2016

◆ WGL_RED_SHIFT_EXT

#define WGL_RED_SHIFT_EXT   0x2016

◆ WGL_SAMPLE_BUFFERS_3DFX

#define WGL_SAMPLE_BUFFERS_3DFX   0x2060

◆ WGL_SAMPLE_BUFFERS_ARB

#define WGL_SAMPLE_BUFFERS_ARB   0x2041

◆ WGL_SAMPLE_BUFFERS_EXT

#define WGL_SAMPLE_BUFFERS_EXT   0x2041

◆ WGL_SAMPLES_3DFX

#define WGL_SAMPLES_3DFX   0x2061

◆ WGL_SAMPLES_ARB

#define WGL_SAMPLES_ARB   0x2042

◆ WGL_SAMPLES_EXT

#define WGL_SAMPLES_EXT   0x2042

◆ WGL_SHARE_ACCUM_ARB

#define WGL_SHARE_ACCUM_ARB   0x200E

◆ WGL_SHARE_ACCUM_EXT

#define WGL_SHARE_ACCUM_EXT   0x200E

◆ WGL_SHARE_DEPTH_ARB

#define WGL_SHARE_DEPTH_ARB   0x200C

◆ WGL_SHARE_DEPTH_EXT

#define WGL_SHARE_DEPTH_EXT   0x200C

◆ WGL_SHARE_STENCIL_ARB

#define WGL_SHARE_STENCIL_ARB   0x200D

◆ WGL_SHARE_STENCIL_EXT

#define WGL_SHARE_STENCIL_EXT   0x200D

◆ WGL_STENCIL_BITS_ARB

#define WGL_STENCIL_BITS_ARB   0x2023

◆ WGL_STENCIL_BITS_EXT

#define WGL_STENCIL_BITS_EXT   0x2023

◆ WGL_STENCIL_BUFFER_BIT_ARB

#define WGL_STENCIL_BUFFER_BIT_ARB   0x00000008

◆ WGL_STEREO_ARB

#define WGL_STEREO_ARB   0x2012

◆ WGL_STEREO_EMITTER_DISABLE_3DL

#define WGL_STEREO_EMITTER_DISABLE_3DL   0x2056

◆ WGL_STEREO_EMITTER_ENABLE_3DL

#define WGL_STEREO_EMITTER_ENABLE_3DL   0x2055

◆ WGL_STEREO_EXT

#define WGL_STEREO_EXT   0x2012

◆ WGL_STEREO_POLARITY_INVERT_3DL

#define WGL_STEREO_POLARITY_INVERT_3DL   0x2058

◆ WGL_STEREO_POLARITY_NORMAL_3DL

#define WGL_STEREO_POLARITY_NORMAL_3DL   0x2057

◆ WGL_SUPPORT_GDI_ARB

#define WGL_SUPPORT_GDI_ARB   0x200F

◆ WGL_SUPPORT_GDI_EXT

#define WGL_SUPPORT_GDI_EXT   0x200F

◆ WGL_SUPPORT_OPENGL_ARB

#define WGL_SUPPORT_OPENGL_ARB   0x2010

◆ WGL_SUPPORT_OPENGL_EXT

#define WGL_SUPPORT_OPENGL_EXT   0x2010

◆ WGL_SWAP_COPY_ARB

#define WGL_SWAP_COPY_ARB   0x2029

◆ WGL_SWAP_COPY_EXT

#define WGL_SWAP_COPY_EXT   0x2029

◆ WGL_SWAP_EXCHANGE_ARB

#define WGL_SWAP_EXCHANGE_ARB   0x2028

◆ WGL_SWAP_EXCHANGE_EXT

#define WGL_SWAP_EXCHANGE_EXT   0x2028

◆ WGL_SWAP_LAYER_BUFFERS_ARB

#define WGL_SWAP_LAYER_BUFFERS_ARB   0x2006

◆ WGL_SWAP_LAYER_BUFFERS_EXT

#define WGL_SWAP_LAYER_BUFFERS_EXT   0x2006

◆ WGL_SWAP_METHOD_ARB

#define WGL_SWAP_METHOD_ARB   0x2007

◆ WGL_SWAP_METHOD_EXT

#define WGL_SWAP_METHOD_EXT   0x2007

◆ WGL_SWAP_UNDEFINED_ARB

#define WGL_SWAP_UNDEFINED_ARB   0x202A

◆ WGL_SWAP_UNDEFINED_EXT

#define WGL_SWAP_UNDEFINED_EXT   0x202A

◆ WGL_TEXTURE_1D_ARB

#define WGL_TEXTURE_1D_ARB   0x2079

◆ WGL_TEXTURE_2D_ARB

#define WGL_TEXTURE_2D_ARB   0x207A

◆ WGL_TEXTURE_CUBE_MAP_ARB

#define WGL_TEXTURE_CUBE_MAP_ARB   0x2078

◆ WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB

#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB   0x207E

◆ WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB

#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB   0x2080

◆ WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB

#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB   0x2082

◆ WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB

#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB   0x207D

◆ WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB

#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB   0x207F

◆ WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB

#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB   0x2081

◆ WGL_TEXTURE_DEPTH_COMPONENT_NV

#define WGL_TEXTURE_DEPTH_COMPONENT_NV   0x20A6

◆ WGL_TEXTURE_FLOAT_R_NV

#define WGL_TEXTURE_FLOAT_R_NV   0x20B5

◆ WGL_TEXTURE_FLOAT_RG_NV

#define WGL_TEXTURE_FLOAT_RG_NV   0x20B6

◆ WGL_TEXTURE_FLOAT_RGB_NV

#define WGL_TEXTURE_FLOAT_RGB_NV   0x20B7

◆ WGL_TEXTURE_FLOAT_RGBA_NV

#define WGL_TEXTURE_FLOAT_RGBA_NV   0x20B8

◆ WGL_TEXTURE_FORMAT_ARB

#define WGL_TEXTURE_FORMAT_ARB   0x2072

◆ WGL_TEXTURE_RECTANGLE_ATI

#define WGL_TEXTURE_RECTANGLE_ATI   0x21A5

◆ WGL_TEXTURE_RECTANGLE_NV

#define WGL_TEXTURE_RECTANGLE_NV   0x20A2

◆ WGL_TEXTURE_RGB_ARB

#define WGL_TEXTURE_RGB_ARB   0x2075

◆ WGL_TEXTURE_RGBA_ARB

#define WGL_TEXTURE_RGBA_ARB   0x2076

◆ WGL_TEXTURE_TARGET_ARB

#define WGL_TEXTURE_TARGET_ARB   0x2073

◆ WGL_TRANSPARENT_ALPHA_VALUE_ARB

#define WGL_TRANSPARENT_ALPHA_VALUE_ARB   0x203A

◆ WGL_TRANSPARENT_ARB

#define WGL_TRANSPARENT_ARB   0x200A

◆ WGL_TRANSPARENT_BLUE_VALUE_ARB

#define WGL_TRANSPARENT_BLUE_VALUE_ARB   0x2039

◆ WGL_TRANSPARENT_EXT

#define WGL_TRANSPARENT_EXT   0x200A

◆ WGL_TRANSPARENT_GREEN_VALUE_ARB

#define WGL_TRANSPARENT_GREEN_VALUE_ARB   0x2038

◆ WGL_TRANSPARENT_INDEX_VALUE_ARB

#define WGL_TRANSPARENT_INDEX_VALUE_ARB   0x203B

◆ WGL_TRANSPARENT_RED_VALUE_ARB

#define WGL_TRANSPARENT_RED_VALUE_ARB   0x2037

◆ WGL_TRANSPARENT_VALUE_EXT

#define WGL_TRANSPARENT_VALUE_EXT   0x200B

◆ WGL_TYPE_COLORINDEX_ARB

#define WGL_TYPE_COLORINDEX_ARB   0x202C

◆ WGL_TYPE_COLORINDEX_EXT

#define WGL_TYPE_COLORINDEX_EXT   0x202C

◆ WGL_TYPE_RGBA_ARB

#define WGL_TYPE_RGBA_ARB   0x202B

◆ WGL_TYPE_RGBA_EXT

#define WGL_TYPE_RGBA_EXT   0x202B

◆ WGL_TYPE_RGBA_FLOAT_ARB

#define WGL_TYPE_RGBA_FLOAT_ARB   0x21A0

◆ WGL_TYPE_RGBA_FLOAT_ATI

#define WGL_TYPE_RGBA_FLOAT_ATI   0x21A0

◆ WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT

#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT   0x20A8

◆ WGL_UNIQUE_ID_NV

#define WGL_UNIQUE_ID_NV   0x20CE

◆ WGL_VIDEO_OUT_ALPHA_NV

#define WGL_VIDEO_OUT_ALPHA_NV   0x20C4

◆ WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV

#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV   0x20C6

◆ WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV

#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV   0x20C7

◆ WGL_VIDEO_OUT_COLOR_NV

#define WGL_VIDEO_OUT_COLOR_NV   0x20C3

◆ WGL_VIDEO_OUT_DEPTH_NV

#define WGL_VIDEO_OUT_DEPTH_NV   0x20C5

◆ WGL_VIDEO_OUT_FIELD_1

#define WGL_VIDEO_OUT_FIELD_1   0x20C9

◆ WGL_VIDEO_OUT_FIELD_2

#define WGL_VIDEO_OUT_FIELD_2   0x20CA

◆ WGL_VIDEO_OUT_FRAME

#define WGL_VIDEO_OUT_FRAME   0x20C8

◆ WGL_VIDEO_OUT_STACKED_FIELDS_1_2

#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2   0x20CB

◆ WGL_VIDEO_OUT_STACKED_FIELDS_2_1

#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1   0x20CC

◆ wglAllocateMemoryNV

#define wglAllocateMemoryNV   WGLEW_GET_FUN(__wglewAllocateMemoryNV)

◆ wglAssociateImageBufferEventsI3D

#define wglAssociateImageBufferEventsI3D   WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D)

◆ wglBeginFrameTrackingI3D

#define wglBeginFrameTrackingI3D   WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D)

◆ wglBindDisplayColorTableEXT

#define wglBindDisplayColorTableEXT   WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT)

◆ wglBindSwapBarrierNV

#define wglBindSwapBarrierNV   WGLEW_GET_FUN(__wglewBindSwapBarrierNV)

◆ wglBindTexImageARB

#define wglBindTexImageARB   WGLEW_GET_FUN(__wglewBindTexImageARB)

◆ wglBindVideoCaptureDeviceNV

#define wglBindVideoCaptureDeviceNV   WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV)

◆ wglBindVideoDeviceNV

#define wglBindVideoDeviceNV   WGLEW_GET_FUN(__wglewBindVideoDeviceNV)

◆ wglBindVideoImageNV

#define wglBindVideoImageNV   WGLEW_GET_FUN(__wglewBindVideoImageNV)

◆ wglBlitContextFramebufferAMD

#define wglBlitContextFramebufferAMD   WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD)

◆ wglChoosePixelFormatARB

#define wglChoosePixelFormatARB   WGLEW_GET_FUN(__wglewChoosePixelFormatARB)

◆ wglChoosePixelFormatEXT

#define wglChoosePixelFormatEXT   WGLEW_GET_FUN(__wglewChoosePixelFormatEXT)

◆ wglCopyImageSubDataNV

#define wglCopyImageSubDataNV   WGLEW_GET_FUN(__wglewCopyImageSubDataNV)

◆ wglCreateAffinityDCNV

#define wglCreateAffinityDCNV   WGLEW_GET_FUN(__wglewCreateAffinityDCNV)

◆ wglCreateAssociatedContextAMD

#define wglCreateAssociatedContextAMD   WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD)

◆ wglCreateAssociatedContextAttribsAMD

#define wglCreateAssociatedContextAttribsAMD   WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD)

◆ wglCreateBufferRegionARB

#define wglCreateBufferRegionARB   WGLEW_GET_FUN(__wglewCreateBufferRegionARB)

◆ wglCreateContextAttribsARB

#define wglCreateContextAttribsARB   WGLEW_GET_FUN(__wglewCreateContextAttribsARB)

◆ wglCreateDisplayColorTableEXT

#define wglCreateDisplayColorTableEXT   WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT)

◆ wglCreateImageBufferI3D

#define wglCreateImageBufferI3D   WGLEW_GET_FUN(__wglewCreateImageBufferI3D)

◆ wglCreatePbufferARB

#define wglCreatePbufferARB   WGLEW_GET_FUN(__wglewCreatePbufferARB)

◆ wglCreatePbufferEXT

#define wglCreatePbufferEXT   WGLEW_GET_FUN(__wglewCreatePbufferEXT)

◆ wglDelayBeforeSwapNV

#define wglDelayBeforeSwapNV   WGLEW_GET_FUN(__wglewDelayBeforeSwapNV)

◆ wglDeleteAssociatedContextAMD

#define wglDeleteAssociatedContextAMD   WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD)

◆ wglDeleteBufferRegionARB

#define wglDeleteBufferRegionARB   WGLEW_GET_FUN(__wglewDeleteBufferRegionARB)

◆ wglDeleteDCNV

#define wglDeleteDCNV   WGLEW_GET_FUN(__wglewDeleteDCNV)

◆ wglDestroyDisplayColorTableEXT

#define wglDestroyDisplayColorTableEXT   WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT)

◆ wglDestroyImageBufferI3D

#define wglDestroyImageBufferI3D   WGLEW_GET_FUN(__wglewDestroyImageBufferI3D)

◆ wglDestroyPbufferARB

#define wglDestroyPbufferARB   WGLEW_GET_FUN(__wglewDestroyPbufferARB)

◆ wglDestroyPbufferEXT

#define wglDestroyPbufferEXT   WGLEW_GET_FUN(__wglewDestroyPbufferEXT)

◆ wglDisableFrameLockI3D

#define wglDisableFrameLockI3D   WGLEW_GET_FUN(__wglewDisableFrameLockI3D)

◆ wglDisableGenlockI3D

#define wglDisableGenlockI3D   WGLEW_GET_FUN(__wglewDisableGenlockI3D)

◆ wglDXCloseDeviceNV

#define wglDXCloseDeviceNV   WGLEW_GET_FUN(__wglewDXCloseDeviceNV)

◆ wglDXLockObjectsNV

#define wglDXLockObjectsNV   WGLEW_GET_FUN(__wglewDXLockObjectsNV)

◆ wglDXObjectAccessNV

#define wglDXObjectAccessNV   WGLEW_GET_FUN(__wglewDXObjectAccessNV)

◆ wglDXOpenDeviceNV

#define wglDXOpenDeviceNV   WGLEW_GET_FUN(__wglewDXOpenDeviceNV)

◆ wglDXRegisterObjectNV

#define wglDXRegisterObjectNV   WGLEW_GET_FUN(__wglewDXRegisterObjectNV)

◆ wglDXSetResourceShareHandleNV

#define wglDXSetResourceShareHandleNV   WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV)

◆ wglDXUnlockObjectsNV

#define wglDXUnlockObjectsNV   WGLEW_GET_FUN(__wglewDXUnlockObjectsNV)

◆ wglDXUnregisterObjectNV

#define wglDXUnregisterObjectNV   WGLEW_GET_FUN(__wglewDXUnregisterObjectNV)

◆ wglEnableFrameLockI3D

#define wglEnableFrameLockI3D   WGLEW_GET_FUN(__wglewEnableFrameLockI3D)

◆ wglEnableGenlockI3D

#define wglEnableGenlockI3D   WGLEW_GET_FUN(__wglewEnableGenlockI3D)

◆ wglEndFrameTrackingI3D

#define wglEndFrameTrackingI3D   WGLEW_GET_FUN(__wglewEndFrameTrackingI3D)

◆ wglEnumerateVideoCaptureDevicesNV

#define wglEnumerateVideoCaptureDevicesNV   WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV)

◆ wglEnumerateVideoDevicesNV

#define wglEnumerateVideoDevicesNV   WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV)

◆ wglEnumGpuDevicesNV

#define wglEnumGpuDevicesNV   WGLEW_GET_FUN(__wglewEnumGpuDevicesNV)

◆ wglEnumGpusFromAffinityDCNV

#define wglEnumGpusFromAffinityDCNV   WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV)

◆ wglEnumGpusNV

#define wglEnumGpusNV   WGLEW_GET_FUN(__wglewEnumGpusNV)

◆ WGLEW_3DFX_multisample

#define WGLEW_3DFX_multisample   WGLEW_GET_VAR(__WGLEW_3DFX_multisample)

◆ WGLEW_3DL_stereo_control

#define WGLEW_3DL_stereo_control   WGLEW_GET_VAR(__WGLEW_3DL_stereo_control)

◆ WGLEW_AMD_gpu_association

#define WGLEW_AMD_gpu_association   WGLEW_GET_VAR(__WGLEW_AMD_gpu_association)

◆ WGLEW_ARB_buffer_region

#define WGLEW_ARB_buffer_region   WGLEW_GET_VAR(__WGLEW_ARB_buffer_region)

◆ WGLEW_ARB_context_flush_control

#define WGLEW_ARB_context_flush_control   WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control)

◆ WGLEW_ARB_create_context

#define WGLEW_ARB_create_context   WGLEW_GET_VAR(__WGLEW_ARB_create_context)

◆ WGLEW_ARB_create_context_no_error

#define WGLEW_ARB_create_context_no_error   WGLEW_GET_VAR(__WGLEW_ARB_create_context_no_error)

◆ WGLEW_ARB_create_context_profile

#define WGLEW_ARB_create_context_profile   WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile)

◆ WGLEW_ARB_create_context_robustness

#define WGLEW_ARB_create_context_robustness   WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness)

◆ WGLEW_ARB_extensions_string

#define WGLEW_ARB_extensions_string   WGLEW_GET_VAR(__WGLEW_ARB_extensions_string)

◆ WGLEW_ARB_framebuffer_sRGB

#define WGLEW_ARB_framebuffer_sRGB   WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB)

◆ WGLEW_ARB_make_current_read

#define WGLEW_ARB_make_current_read   WGLEW_GET_VAR(__WGLEW_ARB_make_current_read)

◆ WGLEW_ARB_multisample

#define WGLEW_ARB_multisample   WGLEW_GET_VAR(__WGLEW_ARB_multisample)

◆ WGLEW_ARB_pbuffer

#define WGLEW_ARB_pbuffer   WGLEW_GET_VAR(__WGLEW_ARB_pbuffer)

◆ WGLEW_ARB_pixel_format

#define WGLEW_ARB_pixel_format   WGLEW_GET_VAR(__WGLEW_ARB_pixel_format)

◆ WGLEW_ARB_pixel_format_float

#define WGLEW_ARB_pixel_format_float   WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float)

◆ WGLEW_ARB_render_texture

#define WGLEW_ARB_render_texture   WGLEW_GET_VAR(__WGLEW_ARB_render_texture)

◆ WGLEW_ARB_robustness_application_isolation

#define WGLEW_ARB_robustness_application_isolation   WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation)

◆ WGLEW_ARB_robustness_share_group_isolation

#define WGLEW_ARB_robustness_share_group_isolation   WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation)

◆ WGLEW_ATI_pixel_format_float

#define WGLEW_ATI_pixel_format_float   WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float)

◆ WGLEW_ATI_render_texture_rectangle

#define WGLEW_ATI_render_texture_rectangle   WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle)

◆ WGLEW_EXT_colorspace

#define WGLEW_EXT_colorspace   WGLEW_GET_VAR(__WGLEW_EXT_colorspace)

◆ WGLEW_EXT_create_context_es2_profile

#define WGLEW_EXT_create_context_es2_profile   WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile)

◆ WGLEW_EXT_create_context_es_profile

#define WGLEW_EXT_create_context_es_profile   WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile)

◆ WGLEW_EXT_depth_float

#define WGLEW_EXT_depth_float   WGLEW_GET_VAR(__WGLEW_EXT_depth_float)

◆ WGLEW_EXT_display_color_table

#define WGLEW_EXT_display_color_table   WGLEW_GET_VAR(__WGLEW_EXT_display_color_table)

◆ WGLEW_EXT_extensions_string

#define WGLEW_EXT_extensions_string   WGLEW_GET_VAR(__WGLEW_EXT_extensions_string)

◆ WGLEW_EXT_framebuffer_sRGB

#define WGLEW_EXT_framebuffer_sRGB   WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB)

◆ WGLEW_EXT_make_current_read

#define WGLEW_EXT_make_current_read   WGLEW_GET_VAR(__WGLEW_EXT_make_current_read)

◆ WGLEW_EXT_multisample

#define WGLEW_EXT_multisample   WGLEW_GET_VAR(__WGLEW_EXT_multisample)

◆ WGLEW_EXT_pbuffer

#define WGLEW_EXT_pbuffer   WGLEW_GET_VAR(__WGLEW_EXT_pbuffer)

◆ WGLEW_EXT_pixel_format

#define WGLEW_EXT_pixel_format   WGLEW_GET_VAR(__WGLEW_EXT_pixel_format)

◆ WGLEW_EXT_pixel_format_packed_float

#define WGLEW_EXT_pixel_format_packed_float   WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float)

◆ WGLEW_EXT_swap_control

#define WGLEW_EXT_swap_control   WGLEW_GET_VAR(__WGLEW_EXT_swap_control)

◆ WGLEW_EXT_swap_control_tear

#define WGLEW_EXT_swap_control_tear   WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear)

◆ WGLEW_FUN_EXPORT

#define WGLEW_FUN_EXPORT   GLEW_FUN_EXPORT

◆ WGLEW_GET_FUN

#define WGLEW_GET_FUN ( x)    x

◆ WGLEW_GET_VAR

#define WGLEW_GET_VAR ( x)    (*(const GLboolean*)&x)

◆ WGLEW_I3D_digital_video_control

#define WGLEW_I3D_digital_video_control   WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control)

◆ WGLEW_I3D_gamma

#define WGLEW_I3D_gamma   WGLEW_GET_VAR(__WGLEW_I3D_gamma)

◆ WGLEW_I3D_genlock

#define WGLEW_I3D_genlock   WGLEW_GET_VAR(__WGLEW_I3D_genlock)

◆ WGLEW_I3D_image_buffer

#define WGLEW_I3D_image_buffer   WGLEW_GET_VAR(__WGLEW_I3D_image_buffer)

◆ WGLEW_I3D_swap_frame_lock

#define WGLEW_I3D_swap_frame_lock   WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock)

◆ WGLEW_I3D_swap_frame_usage

#define WGLEW_I3D_swap_frame_usage   WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage)

◆ WGLEW_NV_copy_image

#define WGLEW_NV_copy_image   WGLEW_GET_VAR(__WGLEW_NV_copy_image)

◆ WGLEW_NV_delay_before_swap

#define WGLEW_NV_delay_before_swap   WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap)

◆ WGLEW_NV_DX_interop

#define WGLEW_NV_DX_interop   WGLEW_GET_VAR(__WGLEW_NV_DX_interop)

◆ WGLEW_NV_DX_interop2

#define WGLEW_NV_DX_interop2   WGLEW_GET_VAR(__WGLEW_NV_DX_interop2)

◆ WGLEW_NV_float_buffer

#define WGLEW_NV_float_buffer   WGLEW_GET_VAR(__WGLEW_NV_float_buffer)

◆ WGLEW_NV_gpu_affinity

#define WGLEW_NV_gpu_affinity   WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity)

◆ WGLEW_NV_multisample_coverage

#define WGLEW_NV_multisample_coverage   WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage)

◆ WGLEW_NV_present_video

#define WGLEW_NV_present_video   WGLEW_GET_VAR(__WGLEW_NV_present_video)

◆ WGLEW_NV_render_depth_texture

#define WGLEW_NV_render_depth_texture   WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture)

◆ WGLEW_NV_render_texture_rectangle

#define WGLEW_NV_render_texture_rectangle   WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle)

◆ WGLEW_NV_swap_group

#define WGLEW_NV_swap_group   WGLEW_GET_VAR(__WGLEW_NV_swap_group)

◆ WGLEW_NV_vertex_array_range

#define WGLEW_NV_vertex_array_range   WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range)

◆ WGLEW_NV_video_capture

#define WGLEW_NV_video_capture   WGLEW_GET_VAR(__WGLEW_NV_video_capture)

◆ WGLEW_NV_video_output

#define WGLEW_NV_video_output   WGLEW_GET_VAR(__WGLEW_NV_video_output)

◆ WGLEW_OML_sync_control

#define WGLEW_OML_sync_control   WGLEW_GET_VAR(__WGLEW_OML_sync_control)

◆ WGLEW_VAR_EXPORT

#define WGLEW_VAR_EXPORT   GLEW_VAR_EXPORT

◆ wglFreeMemoryNV

#define wglFreeMemoryNV   WGLEW_GET_FUN(__wglewFreeMemoryNV)

◆ wglGenlockSampleRateI3D

#define wglGenlockSampleRateI3D   WGLEW_GET_FUN(__wglewGenlockSampleRateI3D)

◆ wglGenlockSourceDelayI3D

#define wglGenlockSourceDelayI3D   WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D)

◆ wglGenlockSourceEdgeI3D

#define wglGenlockSourceEdgeI3D   WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D)

◆ wglGenlockSourceI3D

#define wglGenlockSourceI3D   WGLEW_GET_FUN(__wglewGenlockSourceI3D)

◆ wglGetContextGPUIDAMD

#define wglGetContextGPUIDAMD   WGLEW_GET_FUN(__wglewGetContextGPUIDAMD)

◆ wglGetCurrentAssociatedContextAMD

#define wglGetCurrentAssociatedContextAMD   WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD)

◆ wglGetCurrentReadDCARB

#define wglGetCurrentReadDCARB   WGLEW_GET_FUN(__wglewGetCurrentReadDCARB)

◆ wglGetCurrentReadDCEXT

#define wglGetCurrentReadDCEXT   WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT)

◆ wglGetDigitalVideoParametersI3D

#define wglGetDigitalVideoParametersI3D   WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D)

◆ wglGetExtensionsStringARB

#define wglGetExtensionsStringARB   WGLEW_GET_FUN(__wglewGetExtensionsStringARB)

◆ wglGetExtensionsStringEXT

#define wglGetExtensionsStringEXT   WGLEW_GET_FUN(__wglewGetExtensionsStringEXT)

◆ wglGetFrameUsageI3D

#define wglGetFrameUsageI3D   WGLEW_GET_FUN(__wglewGetFrameUsageI3D)

◆ wglGetGammaTableI3D

#define wglGetGammaTableI3D   WGLEW_GET_FUN(__wglewGetGammaTableI3D)

◆ wglGetGammaTableParametersI3D

#define wglGetGammaTableParametersI3D   WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D)

◆ wglGetGenlockSampleRateI3D

#define wglGetGenlockSampleRateI3D   WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D)

◆ wglGetGenlockSourceDelayI3D

#define wglGetGenlockSourceDelayI3D   WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D)

◆ wglGetGenlockSourceEdgeI3D

#define wglGetGenlockSourceEdgeI3D   WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D)

◆ wglGetGenlockSourceI3D

#define wglGetGenlockSourceI3D   WGLEW_GET_FUN(__wglewGetGenlockSourceI3D)

◆ wglGetGPUIDsAMD

#define wglGetGPUIDsAMD   WGLEW_GET_FUN(__wglewGetGPUIDsAMD)

◆ wglGetGPUInfoAMD

#define wglGetGPUInfoAMD   WGLEW_GET_FUN(__wglewGetGPUInfoAMD)

◆ wglGetMscRateOML

#define wglGetMscRateOML   WGLEW_GET_FUN(__wglewGetMscRateOML)

◆ wglGetPbufferDCARB

#define wglGetPbufferDCARB   WGLEW_GET_FUN(__wglewGetPbufferDCARB)

◆ wglGetPbufferDCEXT

#define wglGetPbufferDCEXT   WGLEW_GET_FUN(__wglewGetPbufferDCEXT)

◆ wglGetPixelFormatAttribfvARB

#define wglGetPixelFormatAttribfvARB   WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB)

◆ wglGetPixelFormatAttribfvEXT

#define wglGetPixelFormatAttribfvEXT   WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT)

◆ wglGetPixelFormatAttribivARB

#define wglGetPixelFormatAttribivARB   WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB)

◆ wglGetPixelFormatAttribivEXT

#define wglGetPixelFormatAttribivEXT   WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT)

◆ wglGetSwapIntervalEXT

#define wglGetSwapIntervalEXT   WGLEW_GET_FUN(__wglewGetSwapIntervalEXT)

◆ wglGetSyncValuesOML

#define wglGetSyncValuesOML   WGLEW_GET_FUN(__wglewGetSyncValuesOML)

◆ wglGetVideoDeviceNV

#define wglGetVideoDeviceNV   WGLEW_GET_FUN(__wglewGetVideoDeviceNV)

◆ wglGetVideoInfoNV

#define wglGetVideoInfoNV   WGLEW_GET_FUN(__wglewGetVideoInfoNV)

◆ wglIsEnabledFrameLockI3D

#define wglIsEnabledFrameLockI3D   WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D)

◆ wglIsEnabledGenlockI3D

#define wglIsEnabledGenlockI3D   WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D)

◆ wglJoinSwapGroupNV

#define wglJoinSwapGroupNV   WGLEW_GET_FUN(__wglewJoinSwapGroupNV)

◆ wglLoadDisplayColorTableEXT

#define wglLoadDisplayColorTableEXT   WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT)

◆ wglLockVideoCaptureDeviceNV

#define wglLockVideoCaptureDeviceNV   WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV)

◆ wglMakeAssociatedContextCurrentAMD

#define wglMakeAssociatedContextCurrentAMD   WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD)

◆ wglMakeContextCurrentARB

#define wglMakeContextCurrentARB   WGLEW_GET_FUN(__wglewMakeContextCurrentARB)

◆ wglMakeContextCurrentEXT

#define wglMakeContextCurrentEXT   WGLEW_GET_FUN(__wglewMakeContextCurrentEXT)

◆ wglQueryCurrentContextNV

#define wglQueryCurrentContextNV   WGLEW_GET_FUN(__wglewQueryCurrentContextNV)

◆ wglQueryFrameCountNV

#define wglQueryFrameCountNV   WGLEW_GET_FUN(__wglewQueryFrameCountNV)

◆ wglQueryFrameLockMasterI3D

#define wglQueryFrameLockMasterI3D   WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D)

◆ wglQueryFrameTrackingI3D

#define wglQueryFrameTrackingI3D   WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D)

◆ wglQueryGenlockMaxSourceDelayI3D

#define wglQueryGenlockMaxSourceDelayI3D   WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D)

◆ wglQueryMaxSwapGroupsNV

#define wglQueryMaxSwapGroupsNV   WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV)

◆ wglQueryPbufferARB

#define wglQueryPbufferARB   WGLEW_GET_FUN(__wglewQueryPbufferARB)

◆ wglQueryPbufferEXT

#define wglQueryPbufferEXT   WGLEW_GET_FUN(__wglewQueryPbufferEXT)

◆ wglQuerySwapGroupNV

#define wglQuerySwapGroupNV   WGLEW_GET_FUN(__wglewQuerySwapGroupNV)

◆ wglQueryVideoCaptureDeviceNV

#define wglQueryVideoCaptureDeviceNV   WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV)

◆ wglReleaseImageBufferEventsI3D

#define wglReleaseImageBufferEventsI3D   WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D)

◆ wglReleasePbufferDCARB

#define wglReleasePbufferDCARB   WGLEW_GET_FUN(__wglewReleasePbufferDCARB)

◆ wglReleasePbufferDCEXT

#define wglReleasePbufferDCEXT   WGLEW_GET_FUN(__wglewReleasePbufferDCEXT)

◆ wglReleaseTexImageARB

#define wglReleaseTexImageARB   WGLEW_GET_FUN(__wglewReleaseTexImageARB)

◆ wglReleaseVideoCaptureDeviceNV

#define wglReleaseVideoCaptureDeviceNV   WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV)

◆ wglReleaseVideoDeviceNV

#define wglReleaseVideoDeviceNV   WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV)

◆ wglReleaseVideoImageNV

#define wglReleaseVideoImageNV   WGLEW_GET_FUN(__wglewReleaseVideoImageNV)

◆ wglResetFrameCountNV

#define wglResetFrameCountNV   WGLEW_GET_FUN(__wglewResetFrameCountNV)

◆ wglRestoreBufferRegionARB

#define wglRestoreBufferRegionARB   WGLEW_GET_FUN(__wglewRestoreBufferRegionARB)

◆ wglSaveBufferRegionARB

#define wglSaveBufferRegionARB   WGLEW_GET_FUN(__wglewSaveBufferRegionARB)

◆ wglSendPbufferToVideoNV

#define wglSendPbufferToVideoNV   WGLEW_GET_FUN(__wglewSendPbufferToVideoNV)

◆ wglSetDigitalVideoParametersI3D

#define wglSetDigitalVideoParametersI3D   WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D)

◆ wglSetGammaTableI3D

#define wglSetGammaTableI3D   WGLEW_GET_FUN(__wglewSetGammaTableI3D)

◆ wglSetGammaTableParametersI3D

#define wglSetGammaTableParametersI3D   WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D)

◆ wglSetPbufferAttribARB

#define wglSetPbufferAttribARB   WGLEW_GET_FUN(__wglewSetPbufferAttribARB)

◆ wglSetStereoEmitterState3DL

#define wglSetStereoEmitterState3DL   WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL)

◆ wglSwapBuffersMscOML

#define wglSwapBuffersMscOML   WGLEW_GET_FUN(__wglewSwapBuffersMscOML)

◆ wglSwapIntervalEXT

#define wglSwapIntervalEXT   WGLEW_GET_FUN(__wglewSwapIntervalEXT)

◆ wglSwapLayerBuffersMscOML

#define wglSwapLayerBuffersMscOML   WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML)

◆ wglWaitForMscOML

#define wglWaitForMscOML   WGLEW_GET_FUN(__wglewWaitForMscOML)

◆ wglWaitForSbcOML

#define wglWaitForSbcOML   WGLEW_GET_FUN(__wglewWaitForSbcOML)

◆ WIN32_LEAN_AND_MEAN

#define WIN32_LEAN_AND_MEAN   1

Typedef Documentation

◆ GPU_DEVICE

typedef struct _GPU_DEVICE GPU_DEVICE

◆ PFNWGLALLOCATEMEMORYNVPROC

typedef void *(WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority)

◆ PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC

typedef BOOL(WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE *pEvent, LPVOID *pAddress, DWORD *pSize, UINT count)

◆ PFNWGLBEGINFRAMETRACKINGI3DPROC

typedef BOOL(WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void)

◆ PFNWGLBINDDISPLAYCOLORTABLEEXTPROC

typedef GLboolean(WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id)

◆ PFNWGLBINDSWAPBARRIERNVPROC

typedef BOOL(WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier)

◆ PFNWGLBINDTEXIMAGEARBPROC

typedef BOOL(WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer)

◆ PFNWGLBINDVIDEOCAPTUREDEVICENVPROC

typedef BOOL(WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice)

◆ PFNWGLBINDVIDEODEVICENVPROC

typedef BOOL(WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList)

◆ PFNWGLBINDVIDEOIMAGENVPROC

typedef BOOL(WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer)

◆ PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC

typedef VOID(WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)

◆ PFNWGLCHOOSEPIXELFORMATARBPROC

typedef BOOL(WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)

◆ PFNWGLCHOOSEPIXELFORMATEXTPROC

typedef BOOL(WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)

◆ PFNWGLCOPYIMAGESUBDATANVPROC

typedef BOOL(WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth)

◆ PFNWGLCREATEAFFINITYDCNVPROC

typedef HDC(WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList)

◆ PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC

typedef HGLRC(WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id)

◆ PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC

typedef HGLRC(WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList)

◆ PFNWGLCREATEBUFFERREGIONARBPROC

typedef HANDLE(WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType)

◆ PFNWGLCREATECONTEXTATTRIBSARBPROC

typedef HGLRC(WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList)

◆ PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC

typedef GLboolean(WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id)

◆ PFNWGLCREATEIMAGEBUFFERI3DPROC

typedef LPVOID(WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags)

◆ PFNWGLCREATEPBUFFERARBPROC

typedef HPBUFFERARB(WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList)

◆ PFNWGLCREATEPBUFFEREXTPROC

typedef HPBUFFEREXT(WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList)

◆ PFNWGLDELAYBEFORESWAPNVPROC

typedef BOOL(WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds)

◆ PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC

typedef BOOL(WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc)

◆ PFNWGLDELETEBUFFERREGIONARBPROC

typedef VOID(WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion)

◆ PFNWGLDELETEDCNVPROC

typedef BOOL(WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc)

◆ PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC

typedef void(WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id)

◆ PFNWGLDESTROYIMAGEBUFFERI3DPROC

typedef BOOL(WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress)

◆ PFNWGLDESTROYPBUFFERARBPROC

typedef BOOL(WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer)

◆ PFNWGLDESTROYPBUFFEREXTPROC

typedef BOOL(WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer)

◆ PFNWGLDISABLEFRAMELOCKI3DPROC

typedef BOOL(WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID)

◆ PFNWGLDISABLEGENLOCKI3DPROC

typedef BOOL(WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC)

◆ PFNWGLDXCLOSEDEVICENVPROC

typedef BOOL(WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice)

◆ PFNWGLDXLOCKOBJECTSNVPROC

typedef BOOL(WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects)

◆ PFNWGLDXOBJECTACCESSNVPROC

typedef BOOL(WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access)

◆ PFNWGLDXOPENDEVICENVPROC

typedef HANDLE(WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice)

◆ PFNWGLDXREGISTEROBJECTNVPROC

typedef HANDLE(WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access)

◆ PFNWGLDXSETRESOURCESHAREHANDLENVPROC

typedef BOOL(WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle)

◆ PFNWGLDXUNLOCKOBJECTSNVPROC

typedef BOOL(WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects)

◆ PFNWGLDXUNREGISTEROBJECTNVPROC

typedef BOOL(WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject)

◆ PFNWGLENABLEFRAMELOCKI3DPROC

typedef BOOL(WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID)

◆ PFNWGLENABLEGENLOCKI3DPROC

typedef BOOL(WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC)

◆ PFNWGLENDFRAMETRACKINGI3DPROC

typedef BOOL(WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void)

◆ PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC

typedef UINT(WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList)

◆ PFNWGLENUMERATEVIDEODEVICESNVPROC

typedef int(WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV *phDeviceList)

◆ PFNWGLENUMGPUDEVICESNVPROC

typedef BOOL(WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice)

◆ PFNWGLENUMGPUSFROMAFFINITYDCNVPROC

typedef BOOL(WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu)

◆ PFNWGLENUMGPUSNVPROC

typedef BOOL(WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu)

◆ PFNWGLFREEMEMORYNVPROC

typedef void(WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer)

◆ PFNWGLGENLOCKSAMPLERATEI3DPROC

typedef BOOL(WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate)

◆ PFNWGLGENLOCKSOURCEDELAYI3DPROC

typedef BOOL(WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay)

◆ PFNWGLGENLOCKSOURCEEDGEI3DPROC

typedef BOOL(WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge)

◆ PFNWGLGENLOCKSOURCEI3DPROC

typedef BOOL(WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource)

◆ PFNWGLGETCONTEXTGPUIDAMDPROC

typedef UINT(WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc)

◆ PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC

typedef HGLRC(WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void)

◆ PFNWGLGETCURRENTREADDCARBPROC

typedef HDC(WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID)

◆ PFNWGLGETCURRENTREADDCEXTPROC

typedef HDC(WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID)

◆ PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC

typedef BOOL(WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue)

◆ PFNWGLGETEXTENSIONSSTRINGARBPROC

typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc)

◆ PFNWGLGETEXTENSIONSSTRINGEXTPROC

typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void)

◆ PFNWGLGETFRAMEUSAGEI3DPROC

typedef BOOL(WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage)

◆ PFNWGLGETGAMMATABLEI3DPROC

typedef BOOL(WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue)

◆ PFNWGLGETGAMMATABLEPARAMETERSI3DPROC

typedef BOOL(WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue)

◆ PFNWGLGETGENLOCKSAMPLERATEI3DPROC

typedef BOOL(WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate)

◆ PFNWGLGETGENLOCKSOURCEDELAYI3DPROC

typedef BOOL(WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay)

◆ PFNWGLGETGENLOCKSOURCEEDGEI3DPROC

typedef BOOL(WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge)

◆ PFNWGLGETGENLOCKSOURCEI3DPROC

typedef BOOL(WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource)

◆ PFNWGLGETGPUIDSAMDPROC

typedef UINT(WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids)

◆ PFNWGLGETGPUINFOAMDPROC

typedef INT(WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void *data)

◆ PFNWGLGETMSCRATEOMLPROC

typedef BOOL(WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator)

◆ PFNWGLGETPBUFFERDCARBPROC

typedef HDC(WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer)

◆ PFNWGLGETPBUFFERDCEXTPROC

typedef HDC(WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer)

◆ PFNWGLGETPIXELFORMATATTRIBFVARBPROC

typedef BOOL(WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues)

◆ PFNWGLGETPIXELFORMATATTRIBFVEXTPROC

typedef BOOL(WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues)

◆ PFNWGLGETPIXELFORMATATTRIBIVARBPROC

typedef BOOL(WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues)

◆ PFNWGLGETPIXELFORMATATTRIBIVEXTPROC

typedef BOOL(WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues)

◆ PFNWGLGETSWAPINTERVALEXTPROC

typedef int(WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void)

◆ PFNWGLGETSYNCVALUESOMLPROC

typedef BOOL(WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc)

◆ PFNWGLGETVIDEODEVICENVPROC

typedef BOOL(WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice)

◆ PFNWGLGETVIDEOINFONVPROC

typedef BOOL(WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo)

◆ PFNWGLISENABLEDFRAMELOCKI3DPROC

typedef BOOL(WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag)

◆ PFNWGLISENABLEDGENLOCKI3DPROC

typedef BOOL(WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag)

◆ PFNWGLJOINSWAPGROUPNVPROC

typedef BOOL(WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group)

◆ PFNWGLLOADDISPLAYCOLORTABLEEXTPROC

typedef GLboolean(WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort *table, GLuint length)

◆ PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC

typedef BOOL(WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice)

◆ PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC

typedef BOOL(WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc)

◆ PFNWGLMAKECONTEXTCURRENTARBPROC

typedef BOOL(WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc)

◆ PFNWGLMAKECONTEXTCURRENTEXTPROC

typedef BOOL(WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc)

◆ PFNWGLQUERYCURRENTCONTEXTNVPROC

typedef BOOL(WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue)

◆ PFNWGLQUERYFRAMECOUNTNVPROC

typedef BOOL(WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count)

◆ PFNWGLQUERYFRAMELOCKMASTERI3DPROC

typedef BOOL(WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag)

◆ PFNWGLQUERYFRAMETRACKINGI3DPROC

typedef BOOL(WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage)

◆ PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC

typedef BOOL(WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay)

◆ PFNWGLQUERYMAXSWAPGROUPSNVPROC

typedef BOOL(WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers)

◆ PFNWGLQUERYPBUFFERARBPROC

typedef BOOL(WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue)

◆ PFNWGLQUERYPBUFFEREXTPROC

typedef BOOL(WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue)

◆ PFNWGLQUERYSWAPGROUPNVPROC

typedef BOOL(WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier)

◆ PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC

typedef BOOL(WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue)

◆ PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC

typedef BOOL(WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID *pAddress, UINT count)

◆ PFNWGLRELEASEPBUFFERDCARBPROC

typedef int(WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC)

◆ PFNWGLRELEASEPBUFFERDCEXTPROC

typedef int(WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC)

◆ PFNWGLRELEASETEXIMAGEARBPROC

typedef BOOL(WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer)

◆ PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC

typedef BOOL(WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice)

◆ PFNWGLRELEASEVIDEODEVICENVPROC

typedef BOOL(WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice)

◆ PFNWGLRELEASEVIDEOIMAGENVPROC

typedef BOOL(WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer)

◆ PFNWGLRESETFRAMECOUNTNVPROC

typedef BOOL(WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC)

◆ PFNWGLRESTOREBUFFERREGIONARBPROC

typedef BOOL(WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc)

◆ PFNWGLSAVEBUFFERREGIONARBPROC

typedef BOOL(WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height)

◆ PFNWGLSENDPBUFFERTOVIDEONVPROC

typedef BOOL(WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock)

◆ PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC

typedef BOOL(WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue)

◆ PFNWGLSETGAMMATABLEI3DPROC

typedef BOOL(WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue)

◆ PFNWGLSETGAMMATABLEPARAMETERSI3DPROC

typedef BOOL(WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue)

◆ PFNWGLSETPBUFFERATTRIBARBPROC

typedef BOOL(WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList)

◆ PFNWGLSETSTEREOEMITTERSTATE3DLPROC

typedef BOOL(WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState)

◆ PFNWGLSWAPBUFFERSMSCOMLPROC

typedef INT64(WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder)

◆ PFNWGLSWAPINTERVALEXTPROC

typedef BOOL(WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval)

◆ PFNWGLSWAPLAYERBUFFERSMSCOMLPROC

typedef INT64(WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder)

◆ PFNWGLWAITFORMSCOMLPROC

typedef BOOL(WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc)

◆ PFNWGLWAITFORSBCOMLPROC

typedef BOOL(WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc)

◆ PGPU_DEVICE

typedef struct _GPU_DEVICE * PGPU_DEVICE

Function Documentation

◆ DECLARE_HANDLE() [1/6]

DECLARE_HANDLE ( HGPUNV )

◆ DECLARE_HANDLE() [2/6]

DECLARE_HANDLE ( HPBUFFERARB )

◆ DECLARE_HANDLE() [3/6]

DECLARE_HANDLE ( HPBUFFEREXT )

◆ DECLARE_HANDLE() [4/6]

DECLARE_HANDLE ( HPVIDEODEV )

◆ DECLARE_HANDLE() [5/6]

DECLARE_HANDLE ( HVIDEOINPUTDEVICENV )

◆ DECLARE_HANDLE() [6/6]

DECLARE_HANDLE ( HVIDEOOUTPUTDEVICENV )

◆ wglewGetExtension()

GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension ( const char * name)

◆ wglewInit()

GLEWAPI GLenum GLEWAPIENTRY wglewInit ( )

◆ wglewIsSupported()

GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported ( const char * name)

Variable Documentation

◆ __WGLEW_3DFX_multisample

WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample

◆ __WGLEW_3DL_stereo_control

WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control

◆ __WGLEW_AMD_gpu_association

WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association

◆ __WGLEW_ARB_buffer_region

WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region

◆ __WGLEW_ARB_context_flush_control

WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_context_flush_control

◆ __WGLEW_ARB_create_context

WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context

◆ __WGLEW_ARB_create_context_no_error

WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_no_error

◆ __WGLEW_ARB_create_context_profile

WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile

◆ __WGLEW_ARB_create_context_robustness

WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness

◆ __WGLEW_ARB_extensions_string

WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string

◆ __WGLEW_ARB_framebuffer_sRGB

WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB

◆ __WGLEW_ARB_make_current_read

WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read

◆ __WGLEW_ARB_multisample

WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample

◆ __WGLEW_ARB_pbuffer

WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer

◆ __WGLEW_ARB_pixel_format

WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format

◆ __WGLEW_ARB_pixel_format_float

WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float

◆ __WGLEW_ARB_render_texture

WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture

◆ __WGLEW_ARB_robustness_application_isolation

WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation

◆ __WGLEW_ARB_robustness_share_group_isolation

WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation

◆ __WGLEW_ATI_pixel_format_float

WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float

◆ __WGLEW_ATI_render_texture_rectangle

WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle

◆ __WGLEW_EXT_colorspace

WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_colorspace

◆ __WGLEW_EXT_create_context_es2_profile

WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile

◆ __WGLEW_EXT_create_context_es_profile

WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile

◆ __WGLEW_EXT_depth_float

WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float

◆ __WGLEW_EXT_display_color_table

WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table

◆ __WGLEW_EXT_extensions_string

WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string

◆ __WGLEW_EXT_framebuffer_sRGB

WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB

◆ __WGLEW_EXT_make_current_read

WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read

◆ __WGLEW_EXT_multisample

WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample

◆ __WGLEW_EXT_pbuffer

WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer

◆ __WGLEW_EXT_pixel_format

WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format

◆ __WGLEW_EXT_pixel_format_packed_float

WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float

◆ __WGLEW_EXT_swap_control

WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control

◆ __WGLEW_EXT_swap_control_tear

WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear

◆ __WGLEW_I3D_digital_video_control

WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control

◆ __WGLEW_I3D_gamma

WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma

◆ __WGLEW_I3D_genlock

WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock

◆ __WGLEW_I3D_image_buffer

WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer

◆ __WGLEW_I3D_swap_frame_lock

WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock

◆ __WGLEW_I3D_swap_frame_usage

WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage

◆ __WGLEW_NV_copy_image

WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image

◆ __WGLEW_NV_delay_before_swap

WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_delay_before_swap

◆ __WGLEW_NV_DX_interop

WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop

◆ __WGLEW_NV_DX_interop2

WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2

◆ __WGLEW_NV_float_buffer

WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer

◆ __WGLEW_NV_gpu_affinity

WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity

◆ __WGLEW_NV_multisample_coverage

WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage

◆ __WGLEW_NV_present_video

WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video

◆ __WGLEW_NV_render_depth_texture

WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture

◆ __WGLEW_NV_render_texture_rectangle

WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle

◆ __WGLEW_NV_swap_group

WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group

◆ __WGLEW_NV_vertex_array_range

WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range

◆ __WGLEW_NV_video_capture

WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture

◆ __WGLEW_NV_video_output

WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output

◆ __WGLEW_OML_sync_control

WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control

◆ __wglewAllocateMemoryNV

◆ __wglewAssociateImageBufferEventsI3D

WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D

◆ __wglewBeginFrameTrackingI3D

WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D

◆ __wglewBindDisplayColorTableEXT

WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT

◆ __wglewBindSwapBarrierNV

◆ __wglewBindTexImageARB

◆ __wglewBindVideoCaptureDeviceNV

WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV

◆ __wglewBindVideoDeviceNV

◆ __wglewBindVideoImageNV

◆ __wglewBlitContextFramebufferAMD

WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD

◆ __wglewChoosePixelFormatARB

WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB

◆ __wglewChoosePixelFormatEXT

WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT

◆ __wglewCopyImageSubDataNV

◆ __wglewCreateAffinityDCNV

◆ __wglewCreateAssociatedContextAMD

WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD

◆ __wglewCreateAssociatedContextAttribsAMD

WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD

◆ __wglewCreateBufferRegionARB

WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB

◆ __wglewCreateContextAttribsARB

WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB

◆ __wglewCreateDisplayColorTableEXT

WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT

◆ __wglewCreateImageBufferI3D

WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D

◆ __wglewCreatePbufferARB

◆ __wglewCreatePbufferEXT

◆ __wglewDelayBeforeSwapNV

◆ __wglewDeleteAssociatedContextAMD

WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD

◆ __wglewDeleteBufferRegionARB

WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB

◆ __wglewDeleteDCNV

◆ __wglewDestroyDisplayColorTableEXT

WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT

◆ __wglewDestroyImageBufferI3D

WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D

◆ __wglewDestroyPbufferARB

◆ __wglewDestroyPbufferEXT

◆ __wglewDisableFrameLockI3D

WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D

◆ __wglewDisableGenlockI3D

◆ __wglewDXCloseDeviceNV

◆ __wglewDXLockObjectsNV

◆ __wglewDXObjectAccessNV

◆ __wglewDXOpenDeviceNV

◆ __wglewDXRegisterObjectNV

◆ __wglewDXSetResourceShareHandleNV

WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV

◆ __wglewDXUnlockObjectsNV

◆ __wglewDXUnregisterObjectNV

WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV

◆ __wglewEnableFrameLockI3D

◆ __wglewEnableGenlockI3D

◆ __wglewEndFrameTrackingI3D

WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D

◆ __wglewEnumerateVideoCaptureDevicesNV

WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV

◆ __wglewEnumerateVideoDevicesNV

WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV

◆ __wglewEnumGpuDevicesNV

◆ __wglewEnumGpusFromAffinityDCNV

WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV

◆ __wglewEnumGpusNV

◆ __wglewFreeMemoryNV

◆ __wglewGenlockSampleRateI3D

WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D

◆ __wglewGenlockSourceDelayI3D

WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D

◆ __wglewGenlockSourceEdgeI3D

WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D

◆ __wglewGenlockSourceI3D

◆ __wglewGetContextGPUIDAMD

◆ __wglewGetCurrentAssociatedContextAMD

WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD

◆ __wglewGetCurrentReadDCARB

WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB

◆ __wglewGetCurrentReadDCEXT

WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT

◆ __wglewGetDigitalVideoParametersI3D

WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D

◆ __wglewGetExtensionsStringARB

WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB

◆ __wglewGetExtensionsStringEXT

WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT

◆ __wglewGetFrameUsageI3D

◆ __wglewGetGammaTableI3D

◆ __wglewGetGammaTableParametersI3D

WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D

◆ __wglewGetGenlockSampleRateI3D

WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D

◆ __wglewGetGenlockSourceDelayI3D

WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D

◆ __wglewGetGenlockSourceEdgeI3D

WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D

◆ __wglewGetGenlockSourceI3D

WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D

◆ __wglewGetGPUIDsAMD

◆ __wglewGetGPUInfoAMD

◆ __wglewGetMscRateOML

◆ __wglewGetPbufferDCARB

◆ __wglewGetPbufferDCEXT

◆ __wglewGetPixelFormatAttribfvARB

WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB

◆ __wglewGetPixelFormatAttribfvEXT

WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT

◆ __wglewGetPixelFormatAttribivARB

WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB

◆ __wglewGetPixelFormatAttribivEXT

WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT

◆ __wglewGetSwapIntervalEXT

◆ __wglewGetSyncValuesOML

◆ __wglewGetVideoDeviceNV

◆ __wglewGetVideoInfoNV

◆ __wglewIsEnabledFrameLockI3D

WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D

◆ __wglewIsEnabledGenlockI3D

WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D

◆ __wglewJoinSwapGroupNV

◆ __wglewLoadDisplayColorTableEXT

WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT

◆ __wglewLockVideoCaptureDeviceNV

WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV

◆ __wglewMakeAssociatedContextCurrentAMD

WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD

◆ __wglewMakeContextCurrentARB

WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB

◆ __wglewMakeContextCurrentEXT

WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT

◆ __wglewQueryCurrentContextNV

WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV

◆ __wglewQueryFrameCountNV

◆ __wglewQueryFrameLockMasterI3D

WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D

◆ __wglewQueryFrameTrackingI3D

WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D

◆ __wglewQueryGenlockMaxSourceDelayI3D

WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D

◆ __wglewQueryMaxSwapGroupsNV

WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV

◆ __wglewQueryPbufferARB

◆ __wglewQueryPbufferEXT

◆ __wglewQuerySwapGroupNV

◆ __wglewQueryVideoCaptureDeviceNV

WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV

◆ __wglewReleaseImageBufferEventsI3D

WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D

◆ __wglewReleasePbufferDCARB

WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB

◆ __wglewReleasePbufferDCEXT

WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT

◆ __wglewReleaseTexImageARB

◆ __wglewReleaseVideoCaptureDeviceNV

WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV

◆ __wglewReleaseVideoDeviceNV

WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV

◆ __wglewReleaseVideoImageNV

WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV

◆ __wglewResetFrameCountNV

◆ __wglewRestoreBufferRegionARB

WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB

◆ __wglewSaveBufferRegionARB

WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB

◆ __wglewSendPbufferToVideoNV

WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV

◆ __wglewSetDigitalVideoParametersI3D

WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D

◆ __wglewSetGammaTableI3D

◆ __wglewSetGammaTableParametersI3D

WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D

◆ __wglewSetPbufferAttribARB

WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB

◆ __wglewSetStereoEmitterState3DL

WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL

◆ __wglewSwapBuffersMscOML

◆ __wglewSwapIntervalEXT

◆ __wglewSwapLayerBuffersMscOML

WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML

◆ __wglewWaitForMscOML

◆ __wglewWaitForSbcOML