Assignments
Assignments
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#include <fileInstance.h>
Public Member Functions | |
FileInstance (void) | |
std::string | name (void) const |
void | init (const class LocalSceneData &data) |
void | initOpenGL (void) |
void | updateBoundingBox (void) |
bool | processFirstIntersection (const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) const |
int | processAllIntersections (const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) const |
void | processOverlapping (const Filter &filter, const Kernel &kernel, ShapeProcessingInfo spInfo) const |
bool | isInside (Util::Point3D p) const |
void | drawOpenGL (GLSLProgram *glslProgram) const |
Public Member Functions inherited from Ray::Shape | |
virtual | ~Shape (void) |
ShapeBoundingBox | boundingBox (void) const |
virtual void | addTrianglesOpenGL (std::vector< class TriangleIndex > &triangles) |
size_t | primitiveNum (void) const |
Static Public Member Functions | |
static std::string | Directive (void) |
Static Public Member Functions inherited from Ray::Shape | |
static void | WriteInset (std::ostream &stream) |
Private Member Functions | |
void | _write (std::ostream &stream) const |
void | _read (std::istream &stream) |
Private Attributes | |
int | _fileIndex |
const File * | _file |
Additional Inherited Members | |
Public Types inherited from Ray::Shape | |
typedef std::function< ShapeProcessingInfo::ProcessingType(const ShapeProcessingInfo &, const Shape &) > | Filter |
typedef std::function< void(const ShapeProcessingInfo &, const Shape &) > | Kernel |
typedef std::function< bool(double) > | RayIntersectionFilter |
typedef std::function< void(const ShapeProcessingInfo &, const class RayShapeIntersectionInfo &) > | RayIntersectionKernel |
Static Public Attributes inherited from Ray::Shape | |
static unsigned int | OpenGLTessellationComplexity |
static unsigned int | WriteInsetSize = 0 |
Protected Attributes inherited from Ray::Shape | |
ShapeBoundingBox | _bBox |
size_t | _primitiveNum |
This subclass of RayShape stores a reference to a .ray file included in the scene-graph.
FileInstance::FileInstance | ( | void | ) |
The default constructor
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privatevirtual |
This method reads the Shape from the stream (excluding the starting directive)
Implements Ray::Shape.
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privatevirtual |
This method writes the Shape into the stream (including the starting directive)
Implements Ray::Shape.
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inlinestatic |
This static method returns the directive describing the shape.
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virtual |
This method calls the necessary OpenGL commands to render the primitive.
Implements Ray::Shape.
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virtual |
This method should be called (once) immediately after setting up the scene graph
Implements Ray::Shape.
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virtual |
This method should be called (once) after an OpenGL context has been created
Implements Ray::Shape.
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virtual |
This method determines if a point is inside a shape. It is assumed that if the shape is not water-tight, the method returns false.
Implements Ray::Shape.
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inlinevirtual |
This method returns the name of the shape
Implements Ray::Shape.
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virtual |
This method processes all shapes which intersect the ray within the prescribed range and passing the rFilter test, invoking the rKernel kernel with the intersection information. The processing terminates early if the kernel returns false. The function returns the number of valid intersections.
Implements Ray::Shape.
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virtual |
This method processes the first shape which intersect the ray within the prescribed range and passing the rFilter test, invoking the rKernel kernel with the intersection information. The function returns true if there was an intersection.
Implements Ray::Shape.
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virtual |
This method process Shapes by calling the "kernel" function on every shape whose bounding box passes the "filter" test. The tInfo parameter stores the accumulation of transformations encountered when traversing the scene-graph. Note that the bounding box is in the coordinate frame of the node.
Reimplemented from Ray::Shape.
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virtual |
This method should be called to update the bounding boxes in the scene
Implements Ray::Shape.
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private |
The file associated to the instance
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private |
The index of the file associated to the instance