Assignments
Assignments
Ray::StaticAffineShape Class Reference

#include <shapeList.h>

Inheritance diagram for Ray::StaticAffineShape:
Ray::AffineShape Ray::Shape

Public Member Functions

 StaticAffineShape (void)
 
void set (Util::Matrix4D m)
 
std::string name (void) const
 
void init (const class LocalSceneData &data)
 
void initOpenGL (void)
 
Util::Matrix4D getMatrix (void) const
 
Util::Matrix4D getInverseMatrix (void) const
 
Util::Matrix3D getNormalMatrix (void) const
 
- Public Member Functions inherited from Ray::AffineShape
 AffineShape (void)
 
void updateBoundingBox (void)
 
bool processFirstIntersection (const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) const
 
int processAllIntersections (const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) const
 
void processOverlapping (const Filter &filter, const Kernel &kernel, ShapeProcessingInfo tInfo) const
 
virtual bool isInside (Util::Point3D p) const
 
virtual void drawOpenGL (GLSLProgram *glslProgram) const
 
- Public Member Functions inherited from Ray::Shape
virtual ~Shape (void)
 
ShapeBoundingBox boundingBox (void) const
 
virtual void addTrianglesOpenGL (std::vector< class TriangleIndex > &triangles)
 
size_t primitiveNum (void) const
 

Static Public Member Functions

static std::string Directive (void)
 
- Static Public Member Functions inherited from Ray::Shape
static void WriteInset (std::ostream &stream)
 

Private Member Functions

void _write (std::ostream &stream) const
 
void _read (std::istream &stream)
 

Private Attributes

Util::Matrix4D _localTransform
 
Util::Matrix4D _inverseTransform
 
Util::Matrix3D _normalTransform
 

Additional Inherited Members

- Public Types inherited from Ray::Shape
typedef std::function< ShapeProcessingInfo::ProcessingType(const ShapeProcessingInfo &, const Shape &) > Filter
 
typedef std::function< void(const ShapeProcessingInfo &, const Shape &) > Kernel
 
typedef std::function< bool(double) > RayIntersectionFilter
 
typedef std::function< void(const ShapeProcessingInfo &, const class RayShapeIntersectionInfo &) > RayIntersectionKernel
 
- Static Public Attributes inherited from Ray::Shape
static unsigned int OpenGLTessellationComplexity
 
static unsigned int WriteInsetSize = 0
 
- Protected Attributes inherited from Ray::AffineShape
Shape_shape
 
- Protected Attributes inherited from Ray::Shape
ShapeBoundingBox _bBox
 
size_t _primitiveNum
 

Detailed Description

This class derived from AffineShape represents a shape in the scene graph whose transformation matrix is constant.

Constructor & Destructor Documentation

◆ StaticAffineShape()

StaticAffineShape::StaticAffineShape ( void  )

The default constructor

Member Function Documentation

◆ _read()

void StaticAffineShape::_read ( std::istream &  stream)
privatevirtual

This method reads the Shape from the stream (excluding the starting directive)

Implements Ray::Shape.

◆ _write()

void StaticAffineShape::_write ( std::ostream &  stream) const
privatevirtual

This method writes the Shape into the stream (including the starting directive)

Implements Ray::Shape.

◆ Directive()

static std::string Ray::StaticAffineShape::Directive ( void  )
inlinestatic

This static method returns the directive describing the shape.

◆ getInverseMatrix()

Matrix4D StaticAffineShape::getInverseMatrix ( void  ) const
virtual

This method returns the inverse of the transformation associated with the list.

Implements Ray::AffineShape.

◆ getMatrix()

Matrix4D StaticAffineShape::getMatrix ( void  ) const
virtual

This method returns the transformation associated with the list.

Implements Ray::AffineShape.

◆ getNormalMatrix()

Matrix3D StaticAffineShape::getNormalMatrix ( void  ) const
virtual

This method returns the transformation that acts on the surface normals.

Implements Ray::AffineShape.

◆ init()

void StaticAffineShape::init ( const class LocalSceneData data)
virtual

This method should be called (once) immediately after setting up the scene graph

Implements Ray::Shape.

◆ initOpenGL()

void StaticAffineShape::initOpenGL ( void  )
virtual

This method should be called (once) after an OpenGL context has been created

Reimplemented from Ray::AffineShape.

◆ name()

std::string Ray::StaticAffineShape::name ( void  ) const
inlinevirtual

This method returns the name of the shape

Implements Ray::Shape.

◆ set()

void StaticAffineShape::set ( Util::Matrix4D  m)

This method initializes the transform with the prescribed matrix.

Member Data Documentation

◆ _inverseTransform

Util::Matrix4D Ray::StaticAffineShape::_inverseTransform
private

The inverse of the static transformation associated to the shape

◆ _localTransform

Util::Matrix4D Ray::StaticAffineShape::_localTransform
private

The static transformation associated to the shape

◆ _normalTransform

Util::Matrix3D Ray::StaticAffineShape::_normalTransform
private

The static normal transformation associated to the shape


The documentation for this class was generated from the following files: