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std::string | Ray::ReadDirective (std::istream &stream) |
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void | Ray::UnreadDirective (std::istream &stream, const std::string &directive) |
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Shape * | Ray::ReadShape (std::istream &stream, const std::unordered_map< std::string, BaseFactory< Shape > * > &shapeFactories) |
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std::ostream & | Ray::operator<< (std::ostream &stream, const GlobalSceneData &data) |
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std::istream & | Ray::operator>> (std::istream &stream, GlobalSceneData &data) |
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std::ostream & | Ray::operator<< (std::ostream &stream, const LocalSceneData &data) |
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std::istream & | Ray::operator>> (std::istream &stream, LocalSceneData &data) |
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std::ostream & | Ray::operator<< (std::ostream &stream, const Scene &scene) |
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std::istream & | Ray::operator>> (std::istream &stream, Scene &scene) |
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std::ostream & | Ray::operator<< (std::ostream &stream, const File &file) |
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std::istream & | Ray::operator>> (std::istream &stream, File &file) |
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std::ostream & | Ray::operator<< (std::ostream &stream, const Vertex &vertex) |
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std::istream & | Ray::operator>> (std::istream &stream, Vertex &vertex) |
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std::ostream & | Ray::operator<< (std::ostream &stream, const Material &material) |
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std::istream & | Ray::operator>> (std::istream &stream, Material &material) |
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std::ostream & | Ray::operator<< (std::ostream &stream, const Texture &texture) |
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std::istream & | Ray::operator>> (std::istream &stream, Texture &texture) |
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std::ostream & | Ray::operator<< (std::ostream &stream, const Shader &shader) |
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std::istream & | Ray::operator>> (std::istream &stream, Shader &shader) |
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std::ostream & | Ray::operator<< (std::ostream &stream, const KeyFrameFile &keyFrameFile) |
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std::istream & | Ray::operator>> (std::istream &stream, KeyFrameFile &keyFrameFile) |
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